Different planets
Posted: Mon Feb 18, 2013 5:02 pm
I was thinking about that too. Since the player is supposed to be on another planet, is that odd that everything (beside creepers) is like earth.
There are several feature that could be added, like the lack of oxygen and the necessity to have some device to get breathable air...
Gravity, distance to the sun, type of planet could influence the gameplay in many way...
Furthermore, if you look at the menu of the map generator, instead of specifying each and every ore, you could make it a bit different letting the player choose his planets for instance...
In my point of view this opens possibility for lots of new gameplay (you have to create oxygen, distance of the sun influence the efficiency of agriculture or solar panel and the length of the day/night, the number of ressource you have, and so on...). In many way, every different planet would force a player to deploy différents strategy to achieve the same goal.
There are several feature that could be added, like the lack of oxygen and the necessity to have some device to get breathable air...
Gravity, distance to the sun, type of planet could influence the gameplay in many way...
Furthermore, if you look at the menu of the map generator, instead of specifying each and every ore, you could make it a bit different letting the player choose his planets for instance...
In my point of view this opens possibility for lots of new gameplay (you have to create oxygen, distance of the sun influence the efficiency of agriculture or solar panel and the length of the day/night, the number of ressource you have, and so on...). In many way, every different planet would force a player to deploy différents strategy to achieve the same goal.