Highlight entities connected to combinator network
Posted: Tue Sep 01, 2015 6:42 pm
When building circuit logic with combinators close to each others, it's very hard to see which one has connection to which ones. It also takes some time to figure out what signal type each circuit logic entity is broadcasting or receiving.
It would be nice to have some sort of power-pole-like highlighting (those orange bracket showing up when mousing over a power pole) of connected entities when mousing over some entity which is connected to a logic network.
We currently have entities which either only broadcast a signal or only receive a signal. Combinators are split into a tile which is responsible for receiving (the input side) and a tile which does the broadcasting (the output side) therefore each tile either broadcasts or receives.
So if I would mouse over an inserter (connected with red wire) which works when there are less then 50 coal in the circuit network, it will highlight all the entities (chests, constant combinators) which currently output coal to the red wire network in bright red, all the ones which are connected to red wire but don't output coal will be highlighted dark red. If the inserter is looking if there is more coal then iron, the mousing over it should highlight the "iron-broadcasters" in bright red, too.
It should work the same way when mousing over "broadcasters": highlight all "receiver" entities connected to it but highlight them in bright red and/or green if they actually looking for a signal that's been broadcasted by the entity beeing moused over.
Beside showing the input/output type over entities by pressing ALT, as suggested in the forum here, this should make the combinator logic debugging process way easier in my eyes since we can spot accidental connections or missing links fairly easy.
I know, in order to implement this, one has to check for the combinators orientation to find out which tile is the input or output but I believe it will be worth it:)
Regards
Fahrradkette
It would be nice to have some sort of power-pole-like highlighting (those orange bracket showing up when mousing over a power pole) of connected entities when mousing over some entity which is connected to a logic network.
We currently have entities which either only broadcast a signal or only receive a signal. Combinators are split into a tile which is responsible for receiving (the input side) and a tile which does the broadcasting (the output side) therefore each tile either broadcasts or receives.
So if I would mouse over an inserter (connected with red wire) which works when there are less then 50 coal in the circuit network, it will highlight all the entities (chests, constant combinators) which currently output coal to the red wire network in bright red, all the ones which are connected to red wire but don't output coal will be highlighted dark red. If the inserter is looking if there is more coal then iron, the mousing over it should highlight the "iron-broadcasters" in bright red, too.
It should work the same way when mousing over "broadcasters": highlight all "receiver" entities connected to it but highlight them in bright red and/or green if they actually looking for a signal that's been broadcasted by the entity beeing moused over.
Beside showing the input/output type over entities by pressing ALT, as suggested in the forum here, this should make the combinator logic debugging process way easier in my eyes since we can spot accidental connections or missing links fairly easy.
I know, in order to implement this, one has to check for the combinators orientation to find out which tile is the input or output but I believe it will be worth it:)
Regards
Fahrradkette