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Crafting robots

Posted: Thu Aug 06, 2015 6:07 pm
by techno_letsgo
Heres the idea: Crafting robots. Robots that will take items from the logistics system and craft the item you want them to. Fairly simple and easy, and it would help out alot.

Re: Crafting robots

Posted: Thu Aug 06, 2015 8:34 pm
by ssilk
Moved from concept. This is not a concept. If you continue to post there I need to close that board for new posts.

What is the game-value of this? For me it makes assemblies obsolete. Why?

Re: Crafting robots

Posted: Thu Aug 06, 2015 10:15 pm
by Tinyboss
This takes the "all bot factory" strategy to a whole new level. What would be left--mines and oil pumps feeding into a big clump of chests with a cloud of crafting bots around it?

Re: Crafting robots

Posted: Fri Aug 07, 2015 12:06 am
by deepdriller
Unless of course, we place ridiculous limitations on the things- they cannot craft anything that requires more than one item, they can only be launched from the personal roboport and only craft things at the explicit will of the player...
Actually, come to think of it, if this could be used only to multi-thread handcrafting, that would be a great help.

Re: Crafting robots

Posted: Fri Aug 07, 2015 6:21 am
by ssilk
I think that thought is good, but it undermines the sense of Factorio, to automate everything.

Re: Crafting robots

Posted: Fri Aug 07, 2015 7:36 am
by lancar
To stick with the theme, how about instead a robotic crafting module for armor?
You give up some slots for the ability to craft things much faster, but would consume suit power when doing so. Useful for crafting outpost buildings in the field, or stuff you need lots of in small bursts like Conveyor Belts.