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Medic Center/turret

Posted: Sun Oct 06, 2013 11:12 am
by Math3vv
Hello My name is Mathew, i have been playing this game since a few days (almoste non stop) and i came acros a problem.

When playing a map i Always try to get rid of the creeper spawners nearby but i cant.. why ?
Becaus of the rocked turrets and the amount of time it takes to regenerate my health. IT TAKES FOREVER !
so thats why i think it would be a good idea to have some sort of medic area so you can heal faster.

I have made a drawing on paint on what i think it sould look like. (but im bad in makeing things look realistic) (64x96 pixels) (2x3 ingame)
Image

Edit :
Adding herbs to the idea, here is the "dirty herb.png"
Image

note : tonight i will make the white transparant on photoshop

the herbs can be used to make medic packs and other things (maby even the toxic capsule in 0.7.0 ?)

Please let me know what you think and how it can be inproved.

and thank you for all the feedback that alreddy has been given :)

Pre pre pre mod : medic-mod (works for 0.7.x)
https://www.dropbox.com/s/tht1ox14adca3dy/medic-mod.zip

let me know if the link doenst work

Re: Medic Center/turret

Posted: Sun Oct 06, 2013 11:27 am
by Nirahiel
Use fish :)

Re: Medic Center/turret

Posted: Sun Oct 06, 2013 11:40 am
by Math3vv
Nirahiel wrote:Use fish :)
is ther a way to eat fish ?

Re: Medic Center/turret

Posted: Sun Oct 06, 2013 11:53 am
by Nirahiel
Yes, put it in your hotbar, and use the shortcut : 1 to 5 for the first 5 slots, and Shift + 1 to 5 for the 5 last slots :)

Re: Medic Center/turret

Posted: Sun Oct 06, 2013 12:40 pm
by Math3vv
tnx, and maybe the medic center could be used to turn fish into medical suplies (for more health) ?

Re: Medic Center/turret

Posted: Sun Oct 06, 2013 3:37 pm
by Larsozzo
I like this idea, maybe the medical center can make basic medipack for a faster helth regen for a small amount of time, and advanced medipack that gives a bit health back and a small helath regen. The advanced can by crafted by adding a fish (and maybe water or something else?).

But it also need a cooldown beewteen the uses, or a prepared player could be almost unkillable..

Re: Medic Center/turret

Posted: Sun Oct 06, 2013 7:26 pm
by ssilk
Fish in lakes. Insertern at the border of the lake. Fish on belts. Fish-assembly needs steel plates and fish. Canned fish.

The questions now, how to regenerate the fish...

Re: Medic Center/turret

Posted: Sun Oct 06, 2013 10:41 pm
by FreeER
ssilk wrote:The questions now, how to regenerate the fish...
Probably similar to drs9999's treefarm, just make the fish farm with no collision (so it's placeable over water) and check the tiles to make sure it is over water instead of land (though there is an issue where you can place multiple entities without collision boxes on top of each other...hm, would be an interesting way to improve walls, if they could stack ontop of each other but still have a collision box that biters/player can hit)

Re: Medic Center/turret

Posted: Mon Oct 07, 2013 2:38 pm
by ficolas
FreeER wrote:
ssilk wrote:The questions now, how to regenerate the fish...
Probably similar to drs9999's treefarm, just make the fish farm with no collision (so it's placeable over water) and check the tiles to make sure it is over water instead of land (though there is an issue where you can place multiple entities without collision boxes on top of each other...hm, would be an interesting way to improve walls, if they could stack ontop of each other but still have a collision box that biters/player can hit)
Shush >:(
Made it a week ago for the f-mod n
but is still unbalanced

Re: Medic Center/turret

Posted: Mon Oct 07, 2013 5:42 pm
by n9103
@ficolas:
The treefarm was around well before you tried to make your own version of it.
Stop being a shill and spend that time playtesting your buggy releases instead.

Re: Medic Center/turret

Posted: Mon Oct 07, 2013 10:31 pm
by Balinor
Things have been getting a little toxic here of late. I'd just like to suggest that we moderate ourselves before it's done for us. Best rule to remember is, attack an idea not a person.

Re: Medic Center/turret

Posted: Tue Oct 08, 2013 12:30 pm
by SilverWarior
I personally like the idea of medical center.
But only needing fish for it sems a bit strange. I think it would be nice if developers could add some other plants like herbs, etc. These plants can then be used in making medicines or maybe even some boster drugs which boosts some of your stats for a while (run faster, see in the dark, etc).

As for replenishing fish developers could simply use similar code as for creper/biter spawning.

Re: Medic Center/turret

Posted: Tue Oct 08, 2013 7:53 pm
by kovarex
Having some chemical part of the game is one of the things I'm looking forward to have.

Re: Medic Center/turret

Posted: Wed Oct 09, 2013 9:46 am
by Math3vv
kovarex wrote:Having some chemical part of the game is one of the things I'm looking forward to have.
Once i get to know the modding part i could try to add some sort of herb to the mod. (could also me usefull for the capsules from 0.7.0)
Or someone else could do it (ther are alot of people here who can mod beter then me :P)