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Time indication when a vein will be exhausted
Posted: Thu Jul 23, 2015 10:00 pm
by ps666
It would be nice if we can see a time indication when a vein will be exhausted.
You float the mouse pointer over a mining drill and see a display in the notification area on the right side: Expected dry up in about 1:43:10
If i put in speed modules, then correspondingly less. Or more with productivity modules...
Re: Time indication when a vein will be exhausted
Posted: Fri Jul 24, 2015 5:10 am
by Peter34
Most players set up Electric Mining Drills to output directly to Belts, and those Belts get clogged up, and so based on that the actual time to depletion will be a lot longer than the displayed time.
But I guess an optimal time calculation, assuming no clogging, but derived solely from the relevant stats of the Mining Drill (including higher-powered Drills from mods) and the stats of the or type (including ore types added by mods), could be good.
Re: Time indication when a vein will be exhausted
Posted: Fri Jul 24, 2015 8:40 am
by ps666
That's not really important. It should not be so hard to calculate an approximate time. When the conveyor belt is full then it is just infinity (--: --: --) or (inf.)
Re: Time indication when a vein will be exhausted
Posted: Fri Jul 24, 2015 12:24 pm
by ratchetfreak
ps666 wrote:That's not really important. It should not be so hard to calculate an approximate time. When the conveyor belt is full then it is just infinity (--: --: --) or (inf.)
until you realize that electric mining drills mine a 5x5 while only being 3x3 so adjacent drills overlap and deplete a patch faster
Re: Time indication when a vein will be exhausted
Posted: Fri Jul 24, 2015 12:37 pm
by ps666
Everything absolutely irrelevant. As long as the driller is drilling and the ore is taken away a time can be calculated which would me interest very much.
Re: Time indication when a vein will be exhausted
Posted: Fri Jul 24, 2015 2:47 pm
by ssilk
Look at this mod:
https://forums.factorio.com/forum/vie ... 20&t=13809
That is in my eyes the right way.
Re: Time indication when a vein will be exhausted
Posted: Fri Jul 24, 2015 4:16 pm
by ps666
Thank you for the tip.
I don´t like mods that much. I use Test Mod, that´s all. I tested The FAT Mod (the train tracking thing), it´s ok but it feels a little bit cheaty.
Now i tested Resource Monitor and after i delated it my save is corrupt because the game is wanting this mod. With Test Mod and FAT Mod i don´t have this problems.
Can i rescue my save or is it lost for ever?
Re: Time indication when a vein will be exhausted
Posted: Fri Jul 24, 2015 4:51 pm
by Rseding91
ps666 wrote:Thank you for the tip.
I don´t like mods that much. I use Test Mod, that´s all. I tested The FAT Mod (the train tracking thing), it´s ok but it feels a little bit cheaty.
Now i tested Resource Monitor and after i delated it my save is corrupt because the game is wanting this mod. With Test Mod and FAT Mod i don´t have this problems.
Can i rescue my save or is it lost for ever?
You can load the game without the mod. The game will remove the modded content and it should run like it was never there.
Re: Time indication when a vein will be exhausted
Posted: Fri Jul 24, 2015 7:14 pm
by ps666
This does not work.
I get this message:
"Couldn´t read from imput file. File could be corrupted."
When i put back the mod in the mod folder it loads - nothing corrupted.
Re: Time indication when a vein will be exhausted
Posted: Fri Jul 24, 2015 8:13 pm
by Rseding91
ps666 wrote:This does not work.
I get this message:
"Couldn´t read from imput file. File could be corrupted."
When i put back the mod in the mod folder it loads - nothing corrupted.
Did you restart the game after removing the mod(s)?
Re: Time indication when a vein will be exhausted
Posted: Fri Jul 24, 2015 8:15 pm
by ps666
sure!
Re: Time indication when a vein will be exhausted
Posted: Sat Jul 25, 2015 7:43 am
by Val
You could average the last 10 minutes and make an estimate based on that. It will surely not be very accurate, but it would still be useful as an indicator. GPS systems also calculate approximate arrival time, although it can highly depend on traffic.
It could even display two numbers, one for the maximum possible extraction rate, and one estimated based on the current (approximated based on the average of the last x minutes) extraction rate.
Re: Time indication when a vein will be exhausted
Posted: Sat Jul 25, 2015 6:04 pm
by jockeril
ps666 wrote:This does not work.
I get this message:
"Couldn´t read from imput file. File could be corrupted."
When i put back the mod in the mod folder it loads - nothing corrupted.
try using
this version and then removing it
@ssilk - you gave him the wrong unofficial version - there is a better one on the original post
Re: Time indication when a vein will be exhausted
Posted: Sat Jul 25, 2015 8:50 pm
by ps666
Thank you for your help. Unfortunately this havent helped. It looks like the two mod files are the same.
Maybe this is a new bug in the game and i should report it? Can someone try this with a backup of his save?
Re: Time indication when a vein will be exhausted
Posted: Sun Jul 26, 2015 12:08 am
by ssilk
Have you updated to 0.12.1?
Re: Time indication when a vein will be exhausted
Posted: Sun Jul 26, 2015 5:46 am
by jockeril
ps666 wrote:Thank you for your help. Unfortunately this havent helped. It looks like the two mod files are the same.
Maybe this is a new bug in the game and i should report it? Can someone try this with a backup of his save?
I don't think they are the same, two different people made changes. If it can't be removed (could be a change the modder made)- just leave it in and don't research or use the tech. Sometimes we have to make compromises...
It's not that bad, it's actually very helpful in telling me how much of the ore or liquids there is in a patch. I'v even had the guy fix a few errors in the code to make it work with 0.12 (and now it works with 0.12.1).
I moved a save from 0.11.22, testing 0.12 without mods, and the tech was reported missing but the game continued without it and when I put the 0.12 version of it it just came back. I don't know why your save doesn't work
Re: Time indication when a vein will be exhausted
Posted: Sun Jul 26, 2015 8:11 am
by ps666
@ssilk
sure i use allways the newest.
I tested it again. This time with a backup of an another save. Now i get this error: Unknown modifier type "60"
This modification is definitively broken or the game is a buggy.
Re: Time indication when a vein will be exhausted
Posted: Sun Jul 26, 2015 10:07 am
by jockeril
ps666 wrote:@ssilk
sure i use allways the newest.
I tested it again. This time with a backup of an another save. Now i get this error: Unknown modifier type "60"
This modification is definitively broken or the game is a buggy.
you know, not long ago, I had
some problems with a ZIP install (of the game) on my laptop that I couldn't recreate on my desktop, or in another EXE install on the laptop. every time I disabled the mods in that ZIP install it was ok, but when I re-enabled it crashed (sometimes only after a minute of gameplay). It was only after I deleted the folder and extracted a fresh copy downloaded from the website that I managed to end the problem and play on the laptop...
I'm using the version I linked for you, on a save I brought from 0.11.22 with a group of mods I like (including, larger inventory, F.A.R.L., RMM 0.5.2 and others for 0.11.x), which I started on the broken ZIP install on my laptop... when I put it in the saves folder in a new 0.12 ZIP install, there where some problems, with RMM like I told you before and when I posted them on the thread I linked, someone made a fix and then another fix and now it works