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alternative pollution color

Posted: Mon Sep 30, 2013 8:19 pm
by drs9999
I just watched a lets play of factorio(1) in which all the new awesome stuff was shown.
But because the player is colorblind it was very hard for him to see the pollution on the mapscreen.

So you might want to add an option or something to alter the pollutuon color.


(1)http://www.youtube.com/user/TheNoobsKanal/videos (if you are german or at least understand some of the language, you might want to check out his channel.

Re: alternative pollution color

Posted: Mon Sep 30, 2013 10:22 pm
by Dakkanor
i would suggest having a hatched pattern as an option, less asthetically pleasing but more available to the colourblind i imagine

Re: alternative pollution color

Posted: Wed Apr 02, 2014 12:31 am
by Jormungandr
I second this! I'm red-green colourblind so it would be nice to be able to change the pollution colour to something else. I am sure that could even been worked into game mechanics, IE you need to interact with a radar array or something like that. About the only way I can tell that I am polluting is to ask someone else, or when the Biters show up.

Re: alternative pollution color

Posted: Wed Apr 02, 2014 6:52 am
by kovarex
We didn't think of this. There is way for you to check it out as well, you can press F4, and set the pollution_values option, you can see numbers representing the pollution in individual chunks.

Re: alternative pollution color

Posted: Mon Feb 13, 2017 4:03 pm
by Yes-Man
Besides having the screen full of numbers and no FPS left, is there another solution yet (or maybe on the horizon)?
At least make the pollution overlay mod-able (as I understand it, the texture cannot be replaced at the moment).
A general 'colorblind' option in the graphic settings would be nice.

PS: I already used mods for cables, modules (speed vs productivity :/) and ores.

Re: alternative pollution color

Posted: Mon Feb 13, 2017 6:01 pm
by deepdriller
I've done changes to in-game colours for the colourblind in the past, can I help?
I could change the colour to something completely different, or to the previously-mentioned hatched pattern. Just tell me what exactly you're looking for.
Just as an intermediate solution until the devs sort this out.

Re: alternative pollution color

Posted: Mon Feb 13, 2017 6:18 pm
by ssilk
Added to viewtopic.php?f=80&t=22760 Support for Color Blinds / Better Visibility ...

Re: alternative pollution color

Posted: Mon Feb 13, 2017 6:41 pm
by deepdriller
Yes-Man wrote:At least make the pollution overlay mod-able (as I understand it, the texture cannot be replaced at the moment).
It actually can be, and I just did as a proof of concept.
This actually looks kind of nice, though might interfere with map elements. Though I might keep it.
This actually looks kind of nice, though might interfere with map elements. Though I might keep it.
20170213193436_1.jpg (196.42 KiB) Viewed 7533 times
What you might say is that it can't be modded the regular way. You have to edit data/core/graphics/pollution-visualization.png manually. If you want to change that file to what I just have, here it is:
Took me, what, five seconds in GIMP?
Took me, what, five seconds in GIMP?
pollution-visualization.png (164 Bytes) Viewed 7533 times
Again, if that's not what you want, contact me.

Re: alternative pollution color

Posted: Mon Feb 13, 2017 6:58 pm
by Rseding91
In 0.15 all of these kinds of images are gotten through the data.lua system so mods can change them if they want without having to modify the base game files.

Re: alternative pollution color

Posted: Tue Feb 14, 2017 2:56 pm
by Shaymes
aye this blue Pollution fog is much easier to see then the red one

Re: alternative pollution color

Posted: Tue Feb 14, 2017 4:03 pm
by Deadly-Bagel
kovarex wrote:We didn't think of this. There is way for you to check it out as well, you can press F4, and set the pollution_values option, you can see numbers representing the pollution in individual chunks.
I've tried this and it's unreadable, maybe if it were 2-3 decimal places but the numbers from each chunk overlap into the next chunk if you zoom out to any reasonable distance and it's hard to get an overview.
Rseding91 wrote:In 0.15 all of these kinds of images are gotten through the data.lua system so mods can change them if they want without having to modify the base game files.
Mods are great but they disable achievements. This really should be in vanilla, colour deficiency isn't exactly rare.

Re: alternative pollution color

Posted: Tue Feb 14, 2017 9:56 pm
by Yes-Man
deepdriller wrote:
Yes-Man wrote:At least make the pollution overlay mod-able (as I understand it, the texture cannot be replaced at the moment).
It actually can be, and I just did as a proof of concept.
20170213193436_1.jpg
What you might say is that it can't be modded the regular way. You have to edit data/core/graphics/pollution-visualization.png manually. If you want to change that file to what I just have, here it is:
pollution-visualization.png
Again, if that's not what you want, contact me.
I like it very much. Just fyi, I've seen a white/lightgrey one some time back and it looked great.
As far as I can remember, modifying the base files leads to MP desync, right?
But it's good to hear, that there will be the possibility to mod this as soon as 0.15 arrives.
So here is my mod idea: take 'Colorblind UI Enhancements', add your pollution overlay and BAM! ^^

Re: alternative pollution color

Posted: Tue Feb 14, 2017 10:22 pm
by daniel34
Yes-Man wrote:As far as I can remember, modifying the base files leads to MP desync, right?
It only leads to a desync if it changes the gamestate, and modifying graphics doesn't do that.

You can get problems when updating though. Steam will replace them with the original files if it updates the game and verifying the game integrity will also reset them. I'm not sure how the Factorio updater handles this but it might stop you from updating the game.

Re: alternative pollution color

Posted: Tue Feb 14, 2017 10:34 pm
by posila
daniel34 wrote:I'm not sure how the Factorio updater handles this but it might stop you from updating the game.
It doesn't handle it well ... it causes updater to fail and you'll need to download new installer/zip to fix it.

Re: alternative pollution color

Posted: Wed Feb 15, 2017 12:03 am
by Xeanoa
deepdriller wrote:
Yes-Man wrote:At least make the pollution overlay mod-able (as I understand it, the texture cannot be replaced at the moment).
It actually can be, and I just did as a proof of concept.
20170213193436_1.jpg
What you might say is that it can't be modded the regular way. You have to edit data/core/graphics/pollution-visualization.png manually. If you want to change that file to what I just have, here it is:
pollution-visualization.png
Again, if that's not what you want, contact me.
The faintest blue is almost invisible in contrast to the green. Same would happen with yellow. Red doesn't have this problem.

Re: alternative pollution color

Posted: Wed Feb 15, 2017 12:04 pm
by Deadly-Bagel
Xeanoa wrote:The faintest blue is almost invisible in contrast to the green. Same would happen with yellow. Red doesn't have this problem.
Unless you're colourblind and can't see red........

On the contrary the faintest shade of blue is extremely visible to me.

Re: alternative pollution color

Posted: Thu Feb 16, 2017 4:08 pm
by deepdriller
Xeanoa wrote: The faintest blue is almost invisible in contrast to the green. Same would happen with yellow. Red doesn't have this problem.
I know what you're saying. I could do reduce the alpha channel to make it more visible.
Yes-Man wrote: I like it very much. Just fyi, I've seen a white/lightgrey one some time back and it looked great
Like this?
Meh, I like the blue one better.
Meh, I like the blue one better.
20170216170513_1.jpg (154.51 KiB) Viewed 7404 times
Again, here's the relevant file.
pollution-visualization.png
pollution-visualization.png (160 Bytes) Viewed 7404 times

Re: alternative pollution color

Posted: Thu Feb 16, 2017 8:00 pm
by Xeanoa
deepdriller wrote:
Xeanoa wrote: The faintest blue is almost invisible in contrast to the green. Same would happen with yellow. Red doesn't have this problem.
I know what you're saying. I could do reduce the alpha channel to make it more visible.
Yes-Man wrote: I like it very much. Just fyi, I've seen a white/lightgrey one some time back and it looked great
Like this?
20170216170513_1.jpg
Again, here's the relevant file.
pollution-visualization.png
That's like best version. Easily visible even at low opacity, doesn't obscure content as much as red, and it works for colourblind and colour deficient people.