Better defense systems!
Posted: Thu Sep 26, 2013 7:30 am
I think that the problem with the defense system as it is now is that turrets that use ammo are useles, everyone upgrade to lasers as soon as they can and that's the end of it. And it's not a good thing.
I think it would be much better to do it as in some strategy games:
Tier 1 weapons:
Should be really easy to make and quite cheap.
* Small crappy laser, like one of NOD faction in C&C:TS, uses electricity but gives low damage output
Tier 2 weapons:
These turrets require you to build the tower first and then place the turret head on the base.
* Turret base - does not do anything but allows to place turrets on it. There could be different turrets base with different HP/armor.
* Bullet turret, much greater damage than in tier 1, but slower to rotate. Medium range.
* Death ray turret - consumes hell of a lot of energy but deals quite good damage and affects multiple targets at once. Obviously requires no ammo.
Tier 3 weapons:
These are extremely expensive to the point that it is just unwise to use them for the whole base, but only for critical points on the base.
* Scorpion laser - targets single target from a long range and deals insane amount of damage in one single shot (like railgun), but is very slow to recharge and can only fire in a predefined direction with around 90 degrees angle. Consumes a lot of energy per shot.
* Rocket turret - placed on towers like tier 1 weapons. Works basically the same way as rocket towers are in the game.
So, what that all means? It means that for each particular case it is better to choose different selection of defense weapons and there is no "the best" weapon among them. All have its purposes.
Now what other non weapon things we can add for defense?
Tier 1 defense:
Wooden walls - the same as current walls but about 50% of their durability. It would make it easier for new players to protect their base.
Tier 2 defense:
* Walls as we have now - no changes needed.
* Automatic doors - would open and close when player gets close. Should work EXACTLY like in C&C:TS.
Tier 3 defense:
* Laser walls like in C&C:TS ( http://media.moddb.com/images/mods/1/21 ... t2_STW.jpg ) but of longer length. Should be expensive and consume a lot of electricity but indestructible. Only the towers could be destroyed, so these towers would need to be protected, while the walls themselves not. It would make base building more interesting and diverse.
Some example screenshots
http://media.moddb.com/images/mods/1/21 ... t2_STW.jpg
http://media.desura.com/images/mods/1/15/14166/004.jpg
http://media.moddb.com/images/mods/1/14 ... _Promo.jpg
That's pretty much it.
I think it would be much better to do it as in some strategy games:
Tier 1 weapons:
Should be really easy to make and quite cheap.
* Small crappy laser, like one of NOD faction in C&C:TS, uses electricity but gives low damage output
Tier 2 weapons:
These turrets require you to build the tower first and then place the turret head on the base.
* Turret base - does not do anything but allows to place turrets on it. There could be different turrets base with different HP/armor.
* Bullet turret, much greater damage than in tier 1, but slower to rotate. Medium range.
* Death ray turret - consumes hell of a lot of energy but deals quite good damage and affects multiple targets at once. Obviously requires no ammo.
Tier 3 weapons:
These are extremely expensive to the point that it is just unwise to use them for the whole base, but only for critical points on the base.
* Scorpion laser - targets single target from a long range and deals insane amount of damage in one single shot (like railgun), but is very slow to recharge and can only fire in a predefined direction with around 90 degrees angle. Consumes a lot of energy per shot.
* Rocket turret - placed on towers like tier 1 weapons. Works basically the same way as rocket towers are in the game.
So, what that all means? It means that for each particular case it is better to choose different selection of defense weapons and there is no "the best" weapon among them. All have its purposes.
Now what other non weapon things we can add for defense?
Tier 1 defense:
Wooden walls - the same as current walls but about 50% of their durability. It would make it easier for new players to protect their base.
Tier 2 defense:
* Walls as we have now - no changes needed.
* Automatic doors - would open and close when player gets close. Should work EXACTLY like in C&C:TS.
Tier 3 defense:
* Laser walls like in C&C:TS ( http://media.moddb.com/images/mods/1/21 ... t2_STW.jpg ) but of longer length. Should be expensive and consume a lot of electricity but indestructible. Only the towers could be destroyed, so these towers would need to be protected, while the walls themselves not. It would make base building more interesting and diverse.
Some example screenshots
http://media.moddb.com/images/mods/1/21 ... t2_STW.jpg
http://media.desura.com/images/mods/1/15/14166/004.jpg
http://media.moddb.com/images/mods/1/14 ... _Promo.jpg
That's pretty much it.