Add Non challange, non gambling quality of life for Space Age
Posted: Fri Jan 17, 2025 7:16 pm
space age added tons of QoL. So my title might be misleading
The context is not as a whole but the end game
Regadless what you take, end game is just "challange"
Aquilo with the heat puzzle - Add frost resistance X
Gleba with spoilage - add ways to increase lifetime (except bacteria. Also the spoilage item can be obtained via recycling nutriance) X
Vulcanus lava can't be landfilled - add option to landfill X <- item, not the ability you get from Aquilo's research
Fulgora's Holmium END GAME = recycle to destroy everything except what's needed for homium solution - Using other materials, create homium ore without the need of scrap (like homium ore via Gleba, or use scrap (minned item) to produce 100% homium X
End game items need bitter and Glaba enemy eggs = GAMBLING. This is pure gamgling. You are testing how skilled you are to while gamgling to use up said item. This is the challange, and we have NO way around then to create an automatic egg hatch kill whatever, turn off enemy before game starts, use mods to get rid of timmer, OR constantly monitor to ensure nothing goes wrong. This is not something that's enjoyable for many, yet no way to turn this off
On the same ideea of Risk gamgling: Fulgora's lighthing... yep, it's the same ideea. As a result? no fun. Absolutly nothing. You put in a lighthing rod and the planet now is boring because the only fun was via the "suprize!!!!" gamgling... and of course, let me not even start with the % item gain. As far as I'm aware, holmium ore is obtained only via recycling item, exactly because otherwise, no one would participate in this "gamgling" for resource.
Gleba: Unless you enjoy gamgling via spoilage, there is 0 fun on that planet. Regadless how good it MIGHT be, due to how spoilage works, you just add more risk, more risk, and even more risk, for everything just to shut down. It's a 0% fun IF you are NOT someone who enjoys gamgling OR/And challange. As a result, Gleba is either avoided or modded... speaking of mods, there is one that turn off all spoilage except for bacterias. Now I can finally enjoy Gleba because I don't enjoy this mecanism that only "special" people enjoy
Aquilo? Sorry, who exactly has issues with that planet but manages to get there? A yes, new player. Otherwise? nothing. You add 2x2 Uranion power generator, keep top it up, you won't even need heat tower for the core base <- aka the base you need to get all the research and such, before having plutonium and expanding. So what's left after? Nothing. Yet you still need to MANUALLY build everything. Aquila, due to the risk gamgling (<- no energy, no spidertron? everything shuts down, now go there, FUN!) has one major issues: It prevents automation, the very core ideea of Factorio. Plus, there is nothing else. No ore convert, like using prometheus + Aquilo = other resources.
Let me not even start with Past Aquilo where there is really nothing. Where once again, the Prometeus could have been used to increase the % of quality since, by the time you manage to farm them, you already beated the game.
But no, restriction, restriction, and more.
And this is another thing. Why are we restricted? Legendary quality opened before game start = the same option as no pollution, no enemys, aka our chose without need for mods. But no, we are not allowed to access legendary. And to ensure this, modul 3 quality has only 2.5%. Ohhh but there is upcycling.... aka MORE GAMGLING!
Sapce age added a lot of QoL, sadly, it added to many Gamgling elements with no way around, unless you use mods. Just like how spolage can't be turned off because it was to hard to add "ore bacteria -> furnace = ore". Same with creating spoilage. And let me not even start with Quality that we have 0 control over. No way to increase the 0%. Heck, this whole quality would not even been an issue if they are allowed on beacons. 100% quality change = People can play factorio with quality WITHOUT gambling, and the only people who will be upset, are people who like gambling and don't realise I am talking about tick boxex we can tick or untick before start of the game = you play how you want, and people who are not interested in a risk gamgling factorio, can also play the game as they want
The context is not as a whole but the end game
Regadless what you take, end game is just "challange"
Aquilo with the heat puzzle - Add frost resistance X
Gleba with spoilage - add ways to increase lifetime (except bacteria. Also the spoilage item can be obtained via recycling nutriance) X
Vulcanus lava can't be landfilled - add option to landfill X <- item, not the ability you get from Aquilo's research
Fulgora's Holmium END GAME = recycle to destroy everything except what's needed for homium solution - Using other materials, create homium ore without the need of scrap (like homium ore via Gleba, or use scrap (minned item) to produce 100% homium X
End game items need bitter and Glaba enemy eggs = GAMBLING. This is pure gamgling. You are testing how skilled you are to while gamgling to use up said item. This is the challange, and we have NO way around then to create an automatic egg hatch kill whatever, turn off enemy before game starts, use mods to get rid of timmer, OR constantly monitor to ensure nothing goes wrong. This is not something that's enjoyable for many, yet no way to turn this off
On the same ideea of Risk gamgling: Fulgora's lighthing... yep, it's the same ideea. As a result? no fun. Absolutly nothing. You put in a lighthing rod and the planet now is boring because the only fun was via the "suprize!!!!" gamgling... and of course, let me not even start with the % item gain. As far as I'm aware, holmium ore is obtained only via recycling item, exactly because otherwise, no one would participate in this "gamgling" for resource.
Gleba: Unless you enjoy gamgling via spoilage, there is 0 fun on that planet. Regadless how good it MIGHT be, due to how spoilage works, you just add more risk, more risk, and even more risk, for everything just to shut down. It's a 0% fun IF you are NOT someone who enjoys gamgling OR/And challange. As a result, Gleba is either avoided or modded... speaking of mods, there is one that turn off all spoilage except for bacterias. Now I can finally enjoy Gleba because I don't enjoy this mecanism that only "special" people enjoy
Aquilo? Sorry, who exactly has issues with that planet but manages to get there? A yes, new player. Otherwise? nothing. You add 2x2 Uranion power generator, keep top it up, you won't even need heat tower for the core base <- aka the base you need to get all the research and such, before having plutonium and expanding. So what's left after? Nothing. Yet you still need to MANUALLY build everything. Aquila, due to the risk gamgling (<- no energy, no spidertron? everything shuts down, now go there, FUN!) has one major issues: It prevents automation, the very core ideea of Factorio. Plus, there is nothing else. No ore convert, like using prometheus + Aquilo = other resources.
Let me not even start with Past Aquilo where there is really nothing. Where once again, the Prometeus could have been used to increase the % of quality since, by the time you manage to farm them, you already beated the game.
But no, restriction, restriction, and more.
And this is another thing. Why are we restricted? Legendary quality opened before game start = the same option as no pollution, no enemys, aka our chose without need for mods. But no, we are not allowed to access legendary. And to ensure this, modul 3 quality has only 2.5%. Ohhh but there is upcycling.... aka MORE GAMGLING!
Sapce age added a lot of QoL, sadly, it added to many Gamgling elements with no way around, unless you use mods. Just like how spolage can't be turned off because it was to hard to add "ore bacteria -> furnace = ore". Same with creating spoilage. And let me not even start with Quality that we have 0 control over. No way to increase the 0%. Heck, this whole quality would not even been an issue if they are allowed on beacons. 100% quality change = People can play factorio with quality WITHOUT gambling, and the only people who will be upset, are people who like gambling and don't realise I am talking about tick boxex we can tick or untick before start of the game = you play how you want, and people who are not interested in a risk gamgling factorio, can also play the game as they want