Rocket upgrades as a balance of cargo/launch limits?
Posted: Sun Dec 08, 2024 1:20 am
Just had a thought when looking at the change in gameplay once I sent a nuclear plant up onto the platform.
Could the feeling of inconsistencies in launch quota be balanced by having upgrades that at 50% or so? Or double it? Probably limited to 4 or 5 stacks max.
The other alternative or side consideration is the size of buildings. The game really changes if you send up a nuclear reactor vs solar panels. So having the size of the buildings be limited to one or two research trees might also "gate" the gameplay in a reasonable and focused direction (like the other research does, options, but also limits)?
Could the feeling of inconsistencies in launch quota be balanced by having upgrades that at 50% or so? Or double it? Probably limited to 4 or 5 stacks max.
The other alternative or side consideration is the size of buildings. The game really changes if you send up a nuclear reactor vs solar panels. So having the size of the buildings be limited to one or two research trees might also "gate" the gameplay in a reasonable and focused direction (like the other research does, options, but also limits)?