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One thing that has been forgotten with the option to switch off this awful smart mode - red arms

Posted: Sun Nov 24, 2024 6:51 pm
by FritzHugo3
Please let's go back to overbuild red arms with yellow/green... and other round. You can also replace one box with another. that's still missing.

AND THANK YOU SO MUCH FOR GIVING US THE OPTION BACK I HAVE SO LOST THE PLEASURE TO PLAY AFTER OVER 5,500 HOURS, IT WAS TERRIBLE WITH THIS “SMARTMODE” THERE IS ABSOLUTELY NOTHING SMART ABOUT IT. I was crying here and deinstall Factorio becouse it is so horrible.



And please this power pools connections are so dam incredible agly! Give as a tool like this please https://mods.factorio.com/mod/power-grid-comb

Also for me robot's are not more inteligent, they flying from one base side to other, over Biters over oceans .... Give us an option that the use Aire streets - Only fly from roboport to roboport - this woult be 1.000 time more inteligent like that what we have. Or a tool with restricted ares. And why the bots comes from 100km if there are bots in 1 km with the stuff near in the chest? Or why the come from whery wide away zo repaire and flay than at the other side the base to park ther after repairing. Really this is smart? Mhh.


And a lot of thx for this - so much better like the drop down!

Re: One thing that has been forgotten with the option to switch off this awful smart mode - red arms

Posted: Sun Nov 24, 2024 9:44 pm
by Nemoricus
FritzHugo3 wrote: Sun Nov 24, 2024 6:51 pm Please let's go back to overbuild red arms with yellow/green... and other round. You can also replace one box with another. that's still missing.
Long handed inserters are not fast replaceable with these other types because they don't do the same thing. But you can use Ctrl-Shift or whatever your super force build shortcut is to force the inserters to be replaced with another type.

Re: One thing that has been forgotten with the option to switch off this awful smart mode - red arms

Posted: Sun Nov 24, 2024 11:45 pm
by FritzHugo3
Nemoricus wrote: Sun Nov 24, 2024 9:44 pm
FritzHugo3 wrote: Sun Nov 24, 2024 6:51 pm Please let's go back to overbuild red arms with yellow/green... and other round. You can also replace one box with another. that's still missing.
Long handed inserters are not fast replaceable with these other types because they don't do the same thing. But you can use Ctrl-Shift or whatever your super force build shortcut is to force the inserters to be replaced with another type.
But before 2.x it worked fine or was this a mod. I dont think it was? Ctrl-Shift only work for Bots, not if I stand right ther I tested it. Anyway - it should be work - thats my suggestion for the Dev's.

Re: One thing that has been forgotten with the option to switch off this awful smart mode - red arms

Posted: Sun Dec 01, 2024 9:48 am
by Koub
FritzHugo3 wrote: Sun Nov 24, 2024 11:45 pm But before 2.x it worked fine or was this a mod. I dont think it was? Ctrl-Shift only work for Bots, not if I stand right ther I tested it. Anyway - it should be work - thats my suggestion for the Dev's.
Probably a mod. Long handed inserters and short handed inserters have been non fast-replaceable for a long time

Re: One thing that has been forgotten with the option to switch off this awful smart mode - red arms

Posted: Sun Dec 01, 2024 9:58 am
by Kyralessa
FritzHugo3 wrote: Sun Nov 24, 2024 6:51 pm Please let's go back to overbuild red arms with yellow/green... and other round.
You might like this, but others would hate it. It's not a suggestion that really makes sense; yellow and green can span 1 tile, where red can span 3. So if you replace a red with a yellow or green, it won't work.