Resource drain should always be shown in tooltips

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Thadrax
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Apr 07, 2019 7:37 am
Contact:

Resource drain should always be shown in tooltips

Post by Thadrax »

Resource drain isn't shown in tooltips of normal mining drills or oil jacks which is confusing. Only seeing a drain on the big mining drill can lead people to assume it is some additional wastage that isn't present in your normal drill instead of the productivity increase it actually is.
User avatar
AileTheAlien
Filter Inserter
Filter Inserter
Posts: 385
Joined: Sat Mar 11, 2017 4:30 pm
Contact:

Re: Resource drain should always be shown in tooltips

Post by AileTheAlien »

+1 for this. I was confused for like, half an hour, re-reading everything until I just assumed that normal miners or pumpjacks have 100% drain. :lol:
Koub
Global Moderator
Global Moderator
Posts: 7809
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Resource drain should always be shown in tooltips

Post by Koub »

The drain is what is consumed when the machine is powered, but stopped. Normal miners have 0 drain. When powered, if, say, their output is saturated, their consumption becomes 0. Only buildings that consume power 100% of the time have drain (like laser turrets, inserters, electric furnaces, ...).
Koub - Please consider English is not my native language.
User avatar
AileTheAlien
Filter Inserter
Filter Inserter
Posts: 385
Joined: Sat Mar 11, 2017 4:30 pm
Contact:

Re: Resource drain should always be shown in tooltips

Post by AileTheAlien »

Koub wrote: Sat Nov 30, 2024 9:22 am The drain is what is consumed when the machine is powered, but stopped.
I think we're talking about two different things here. You're talking about minimum electricity consumption right? We're talking about the item-drain instead. :|
Post Reply

Return to “Ideas and Suggestions”