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More Achievements

Posted: Fri Nov 22, 2024 4:42 pm
by forsyth
I posted some suggestions for extra achievements to the subreddit and they received a lot of positive feedback. https://www.reddit.com/r/factorio/comme ... ievements/

There are 88 achievements now that Space Age is out. Let's see if we can round it out to an even 100. (Or 111)

These are just my ideas for some extra achievements and what they achieve in terms of player direction and challenge. Other users submitted their ideas too, so the subreddit post is worth a visit. I've copied it over here anyway.

1) I’m but a simple engineer
  • Beat the game only ever crafting common items / without crafting quality items.
  • (Crafting an uncommon or rarer item disables the achievement. The devs have said in FFF that quality is intended to be explicitly opt in, so let’s signal that.)
2/3/4) Marooned on Vulcanus/Fulgora/Gleba
  • Drop down to <planet> and launch a rocket without ever receiving supplies from orbit.
  • (Achievement is disabled for the planet as soon as you send any supplies from a space platform down to the planet. The idea is to play the early game on each of the three inner planets, using stone smelters etc., the purest <planet> experience. Intended to be hint achievements that it’s possible to do this on these planets.)
5) Déjà vu
  • Have your only space platform destroyed by asteroids while on a planet other than Nauvis.
  • (A rare example of a negative achievement similar to “Watch your step”. Might be too strict, but it's a consolation prize for your first ill-equipped ship's demise. Could just be, “Have any space platform destroyed by asteroids”, so it could also happen when trying to get to the Shattered Planet.)
6) Smells like success
  • Burn 100k spoilage.
  • (Similar to other production statistics achievements. Needs playtesting data to find an appropriate amount. Also I saw someone think you have to use recyclers to get rid of spoilage, not realising it's burnable.)
7) Listen to that baby hum
  • Power a space platform with a nuclear reactor.
  • (This is intended as a hint achievement to get to Aquilo, and a milestone achievement towards beating the game. The low rocket stack limit for nuclear fuel almost discourages you from trying, so this is to counter that a little.)
8) That still only counts as one
  • Kill a large demolisher from full health in less than 1 second.
  • (Might be too finicky so might have to play around with finding an appropriate time limit, but it would be fun to have some achievement involving late game weapons like railguns or luring worms into your trap set up. I'm not sure if a one shot kill is possible, but it could be with nukes or nuclear reactors. Or there's interesting scope for activating your defences with a power switch)
9) Look ma, no hands!
  • Pilot a tank remotely to kill an enemy.
  • (I did this in my playthrough, thought it was cool, and people might not know you can do this with tanks. Could also be a more general "Pilot a vehicle remotely.")
10) Green thumb
  • Plant 10k trees.
  • (There’s a whole tech for tree farming, and no real incentive to do it. So this is to encourage people to either improve their bases cosmetically with trees and clear up pollution, or make an infinite polluting wood burning power set up. There are two types of engineer.)
11) A balanced meal
  • Eat a fish, jelly, yumako mash, and bioflux.
  • (Hint achievement to let you know you can eat all of these and they grant bonuses.)
12) Under new management
  • Build a biolab.
  • (Technically it’s optional to return to Nauvis after Gleba with bioflux to improve your base with Biolabs, so it would be nice to note the player doing it. There’s already an achievement for Prod 3 modules, but nothing for Biolabs. It makes what I call "Nauvis 2" more of a milestone where you upgrade your old base with new buildings from the inner planets before you head to Aquilo. But uniquely, Biolabs are only built on Nauvis instead of the planet they're unlocked on.)
13) One in million
  • Die to lightning.
  • (This is actually pretty rare for lightning to hit you frequently enough that you die to it. The only reason this is here is for a Fulgora-specific achievement, since Vulcanus and Gleba already have achievements related to Demolishers and Pentapods. Could also be a much easier "Get struck by lightning.")

Re: More Achievements

Posted: Sat Nov 23, 2024 8:48 am
by Dimava
Make a mod for that (or ask someone who can)

Re: More Achievements

Posted: Sat Nov 23, 2024 10:58 pm
by jamiechi1
I want the option in game to Disable achievements. Without having to use a mod.

Re: More Achievements

Posted: Sat Nov 23, 2024 11:18 pm
by BraveCaperCat
jamiechi1 wrote: Sat Nov 23, 2024 10:58 pm I want the option in game to Disable achievements. Without having to use a mod.
Try using "/c game.print("Achievements Disabled!")" in the console. Do not add the outer quotes.

Bonus achievements 14 and 15:
#14: I prefer the ground, thank you.
  • Beat the game without using elevated rails.
  • (May or may not be possible, certainly not for large scale fulgora without mods)
#15: Too solid for me.
  • Beat the game without using foundations
  • (Mainly applicable to Vulcanus and Aquilo, as foundations are necessary for travel across lava and can also be used on Aquilo. Concrete doesn't count as "foundations".)

Re: More Achievements

Posted: Sun Nov 24, 2024 12:55 pm
by jaylawl
I disagree with 5 and 13. They are "negative achievements" and you really have to work to get them. We already have an achievement like that in the game, which is getting ran over by a train. That one im not technically a fan of either, but i can appreciate it still because its likely to occur in any playthrough, you don't have to go out of your way to get it, and it doesn't have any consequences (except for a shameful entry in your game stats).

Generally against negative achievements like that. I'm certain there's a better term for this.

Re: More Achievements

Posted: Sun Nov 24, 2024 3:46 pm
by BraveCaperCat
jaylawl wrote: Sun Nov 24, 2024 12:55 pm I disagree with 5 and 13. They are "negative achievements" and you really have to work to get them. We already have an achievement like that in the game, which is getting ran over by a train. That one im not technically a fan of either, but i can appreciate it still because its likely to occur in any playthrough, you don't have to go out of your way to get it, and it doesn't have any consequences (except for a shameful entry in your game stats).

Generally against negative achievements like that. I'm certain there's a better term for this.
Anti-positive achievements?

Re: More Achievements

Posted: Sun Nov 24, 2024 4:12 pm
by jaylawl
BraveCaperCat wrote: Sun Nov 24, 2024 3:46 pm
jaylawl wrote: Sun Nov 24, 2024 12:55 pm I disagree with 5 and 13. They are "negative achievements" and you really have to work to get them. We already have an achievement like that in the game, which is getting ran over by a train. That one im not technically a fan of either, but i can appreciate it still because its likely to occur in any playthrough, you don't have to go out of your way to get it, and it doesn't have any consequences (except for a shameful entry in your game stats).

Generally against negative achievements like that. I'm certain there's a better term for this.
Anti-positive achievements?
I don't know if that sounds any better :)

Number one result for "opposite of achievement" would just be "failure".

Re: More Achievements

Posted: Sun Nov 24, 2024 7:27 pm
by lialuca
Slapstick achievements? The train one is pretty funny when it pops up. It also tells the player "don't worry, it's not just you. This happens to everyone."

Re: More Achievements

Posted: Mon Nov 25, 2024 12:01 am
by BraveCaperCat
jaylawl wrote: Sun Nov 24, 2024 4:12 pm Number one result for "opposite of achievement" would just be "failure".
The top result for searching "opposite of achievement" on Google. (Actually a table, just modified the spacing to emphasise that)
GoogleSearch wrote: Sun Nov 24, 2024 4:12 pm What is the opposite of achievement?
failure catastrophe
fail failing
letdown fiasco
nonachievement nonfulfillment
bungle flop
51 more rows

Re: More Achievements

Posted: Mon Nov 25, 2024 5:25 pm
by jaylawl
Yeah, it appears google is just parroting the results from this search result: https://www.wordhippo.com/what-is/the-o ... ement.html - which is where i got my result too, but using an alternative search engine. I don't use Google at all.

Re: More Achievements

Posted: Thu Nov 28, 2024 4:11 pm
by Dimava
jamiechi1 wrote: Sat Nov 23, 2024 10:58 pm I want the option in game to Disable achievements. Without having to use a mod.
I want the option in game to have achievements per save
I don't want to clear them just to get them again