[2.0.20] Issues with Land Mines (3)

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Dauw_Jonas
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[2.0.20] Issues with Land Mines (3)

Post by Dauw_Jonas »

1. When a Land Mine blows up (by itself, so it got triggered) it gets counted as a kill & a loss. While I think it should only get counted as consumed like other ammo.
2. When a Land Mine get triggered or destroyed it get immediately replaced by a ghost. The problem is when this happens a attack is probably still ongoing & this causes bots to get kill & loses their items while trying to replace the Land Mine. Not only that but Land Mines have a sink in or arm period & that time is enough for the attackers to destroy it before it can blow up & do damage.
_ I advice to have a cooldown on replacing the ghost of Land Mines or maybe even have some check to see if any enemys are nearby.
3. The trigger explosion/animation & the destroyed explosion/animation are the same. Most likely because of point 1. But because a Land Mine that gets destroyed does not do any damage its destruction animation & trigger animation should not be the same. Or at least the explosion should be smaller to indicate that it didn't do damage. But if you consider the armed logic (explained in point 2) it should not blow up at all.

Pls give Land Mines some love. I like them despite their limited use.

Also pls allow MarkDown in this post writing.
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