Space Age should have created a more thrilling experience
Posted: Mon Nov 18, 2024 1:50 pm
Space Age should have created a more thrilling experience, like some AAA games that feature significant, game-changing moments. For example, when choosing your next destination or preparing to fly into space/onto a planet, a serious dialog could appear, warning you that once you proceed, there’s no turning back. You wouldn’t even know what’s happening on Nauvis—no map access, nothing (technically, pausing the surface might be possible...?). You’d only be aware of the new location you’ve transported to. No dropping items from the space platform through a drop pod, no resources/items supported from the space platform—you’d have to start everything from scratch, just like the beginning.
As you progress further, new technologies could unlock, allowing you to drop items down or enabling easier transport between planets. Later, you could unlock tech to view maps across planets, but this feature wouldn’t be available from the start.
There should be a way to make you completely reliant on the planet you’re on, forcing you to adapt to its harsh conditions. Like, with resources on Vulcanus, you have to figure out a way/build things up so that you can fight back the Demolisher. This would create a sense that you’re genuinely progressing through different stages of the game. Right now, being able to drop items down feels like cheating or something that really breaks what the devs have done and the effort they’ve put into designing the planets so far.
As you progress further, new technologies could unlock, allowing you to drop items down or enabling easier transport between planets. Later, you could unlock tech to view maps across planets, but this feature wouldn’t be available from the start.
There should be a way to make you completely reliant on the planet you’re on, forcing you to adapt to its harsh conditions. Like, with resources on Vulcanus, you have to figure out a way/build things up so that you can fight back the Demolisher. This would create a sense that you’re genuinely progressing through different stages of the game. Right now, being able to drop items down feels like cheating or something that really breaks what the devs have done and the effort they’ve put into designing the planets so far.