Add quality to seeds,Spoilage and trees -> QoL (warning, Very iritated at moment of writting)
Posted: Thu Nov 14, 2024 11:45 pm
With seeds having quality, the whole idea of quality on items with a spoil timer is that their lifespan should increase.
As a broken record, I keep asking over and over: we paid for these elements, so why are we being given “compromised” rewards?
We need to do research to access Epic+ quality. We need to do tons of other research. If someone’s using the quality mechanics, why do they need to play a gacha game? This isn’t a game feature; it’s gambling.
If someone creates a rare-level seed, they should get to use it. I can imagine people planting thousands of trees so that such trees eliminate the gambling element of quality through the bacteria process.
For spoilage, copy the same approach—no more turning seeds into nutrients that spoil unless a setup consumes them first.
Dear devs, if you can add peaceful enemies, massive resource deposits in the starting area, no pollution, and spoilage timer increases, why do I need mods to “adjust” a feature I paid for? Why, at the start of the game, can’t we have a checkbox asking if we want to enable quality for seeds and spoilage?
Personally, I hate this system entirely. The fact that I need mods to “adjust” a core element of a planet is just ridiculous.
There is no game balance here—unless you wanted this to be a gacha game, in which case, you’ve implemented that very well. Especially given that a Level 3 quality module only has a 25% improvement over Level 2, it feels like the dev team didn’t want paying DLC players to even access quality items unless they got lucky.
Wasn’t the idea of quality to reduce the need for massive bases that caused UPS/FPS drop? But like this, we’re making even bigger bases, with tons of recycling, just to get high-quality items and build a smaller, more efficient, and less UPS/FPS-draining factory... Task: failed. Every time I access that planet, I feel this.
All of this could have been solved if seeds with quality will essentially create a chain that producesbacterial and other byproducts of the same quality. No more gambling or micromanaging everything before it rots. And again, it's not OP, we need tons of set up to create them. Meaning we use the geral mining spots as per usual, while the trees just for the buildings, equipments, and such, we need in higher quantity without needing to gamble for quality
As a broken record, I keep asking over and over: we paid for these elements, so why are we being given “compromised” rewards?
We need to do research to access Epic+ quality. We need to do tons of other research. If someone’s using the quality mechanics, why do they need to play a gacha game? This isn’t a game feature; it’s gambling.
If someone creates a rare-level seed, they should get to use it. I can imagine people planting thousands of trees so that such trees eliminate the gambling element of quality through the bacteria process.
For spoilage, copy the same approach—no more turning seeds into nutrients that spoil unless a setup consumes them first.
Dear devs, if you can add peaceful enemies, massive resource deposits in the starting area, no pollution, and spoilage timer increases, why do I need mods to “adjust” a feature I paid for? Why, at the start of the game, can’t we have a checkbox asking if we want to enable quality for seeds and spoilage?
Personally, I hate this system entirely. The fact that I need mods to “adjust” a core element of a planet is just ridiculous.
There is no game balance here—unless you wanted this to be a gacha game, in which case, you’ve implemented that very well. Especially given that a Level 3 quality module only has a 25% improvement over Level 2, it feels like the dev team didn’t want paying DLC players to even access quality items unless they got lucky.
Wasn’t the idea of quality to reduce the need for massive bases that caused UPS/FPS drop? But like this, we’re making even bigger bases, with tons of recycling, just to get high-quality items and build a smaller, more efficient, and less UPS/FPS-draining factory... Task: failed. Every time I access that planet, I feel this.
All of this could have been solved if seeds with quality will essentially create a chain that producesbacterial and other byproducts of the same quality. No more gambling or micromanaging everything before it rots. And again, it's not OP, we need tons of set up to create them. Meaning we use the geral mining spots as per usual, while the trees just for the buildings, equipments, and such, we need in higher quantity without needing to gamble for quality