Enable circuit network for logistics chests with no red/green wires attached
Posted: Wed Nov 13, 2024 1:41 pm
Use case: make a passive provider chest that only turns on once it has over 200 processing units (for example)
Desired behavior:
* open the circuit panel
* turn on read contents
* toggle enable/disable, and then set condition as [processesing unit] > 200.
Current behavior:
* circuit panel is unable to be interacted with until at least one red/green wire connection is made.
* a purposeless connection must be made to another entity to achieve the desired behavior.
PS: Thanks for all your hard work and such an amazing game!
Desired behavior:
* open the circuit panel
* turn on read contents
* toggle enable/disable, and then set condition as [processesing unit] > 200.
Current behavior:
* circuit panel is unable to be interacted with until at least one red/green wire connection is made.
* a purposeless connection must be made to another entity to achieve the desired behavior.
PS: Thanks for all your hard work and such an amazing game!