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Don't limit diagonal panning speed in remote view

Posted: Mon Nov 11, 2024 11:53 pm
by spacedog
When panning remote view with the keyboard, diagonal panning speed is "slower" than on-axis panning speed. I'm assuming this is because it's using the same code as for player movement, since you don't want players abusing diagonal movement to run ~40% faster. But there's really no need for that limit in remote view, and it needlessly slows the panning down.

(This started with what I thought was a bug in /editor mode, until I understood what's going on under the covers. Now I can't unsee it. :shock:)

Re: Don't limit diagonal panning speed in remote view

Posted: Tue Nov 12, 2024 3:07 am
by Tinyboss
spacedog wrote: Mon Nov 11, 2024 11:53 pm Now I can't unsee it.
Wow, thanks a lot. :evil: :lol: