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Agricultural Tower Grid
Posted: Fri Nov 08, 2024 11:45 am
by rocketworm
Hi,
cann you add a little quality of life feature? If i want to plant an agricultural tower i can see a grid. it would be a lot easy to place them next to each other, if i could also see the grid of the already placed towerd.
Thanks, Markus
Re: Agricultural Tower Grid
Posted: Fri Nov 08, 2024 5:11 pm
by AileTheAlien
You mean, show how much ground the other towers already cover? I'd also like that!
Re: Agricultural Tower Grid
Posted: Fri Nov 08, 2024 6:53 pm
by Koub
Kind of like the turret overlay when plonking turrets ?
Re: Agricultural Tower Grid
Posted: Fri Nov 08, 2024 7:15 pm
by AileTheAlien
Koub wrote: ↑Fri Nov 08, 2024 6:53 pm
Kind of like the turret overlay when plonking turrets ?
Yeah, something like that would work. I think it shows on the map too, if you're zoomed out.
Re: Agricultural Tower Grid
Posted: Fri Nov 08, 2024 9:14 pm
by Necronium
Yeah thats good one.
Re: Agricultural Tower Grid
Posted: Fri Nov 08, 2024 10:00 pm
by micromario
Good suggestion.
Re: Agricultural Tower Grid
Posted: Fri Nov 08, 2024 10:34 pm
by Stringweasel
+1
Re: Agricultural Tower Grid
Posted: Sun Nov 10, 2024 7:36 am
by Nypyren
+1
[Space age] Show other agricultural tower ranges, while holding an agricultural tower.
Posted: Wed Nov 20, 2024 7:17 pm
by Purrsistent
TL;DR
Let us see the range of other nearby agricultural towers, while holding an agricultural tower (or its ghost) in the cursor.
What?
Being able to see the range of other towers would be a good QOL feature, and feels like an oversight, as entities such as roboports and power poles do this already!
- {BA365DD0-8867-452B-BCFB-64A44049BEF9}.png (2.37 MiB) Viewed 589 times
Why?
This would be an excellent QOL feature and allow easier building, and keep in line with other entities that have a similar funtion.
Re: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.
Posted: Thu Nov 21, 2024 9:01 am
by Madman666
I would very much like to second this. If you ask me, every building that has some kind of effective range should clearly represent it even in ghost state for more precision while planning things out. Roboport ghosts have similar problem. Please, amazing guys at Wube, if you can - implement this
Re: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.
Posted: Thu Nov 21, 2024 2:38 pm
by PureTilt
agree placing towers kinda pain right now
Re: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.
Posted: Thu Nov 21, 2024 10:50 pm
by Zaflis
Agreed, when i was making treefarm i used some lamps in the copy/paste blueprint as area markers for workaround. It took some trial and error to get them to right spots.
Re: Agricultural Tower Grid
Posted: Fri Nov 22, 2024 3:56 pm
by mr_abomination
+1
Re: Agricultural Tower Grid
Posted: Sat Nov 23, 2024 12:05 am
by Brathahn
+1
also let us see the grid from the map/remote view
Agricultural tower area of effect visibility
Posted: Sat Dec 07, 2024 5:56 pm
by Cronie
TL;DR
On Gleba, Please make the highlighted fertile ground for agricultural towers visible when placing other towers
What?
When you pick up an agricultural tower and place it near another one, it is difficult to tell where neighboring towers are already harvesting. It would be nice if the other towers which have already been placed would "light up" their fields when you have an agricultural tower in your hand, similar to the way power poles and substations make their area of effect visible when you have them in hand.
- 12-07-2024, 12-49-47.png (2.36 MiB) Viewed 439 times
Why?
In addition to making intuitive sense, it would make it easier to place ag. towers in a more orderly manner. (p.s. I wouldn't mind if this happened for mining drills either)
Thanks guys and please keep up the good work!
Re: Agricultural tower area of effect visibility
Posted: Sat Dec 07, 2024 10:56 pm
by Orum
Definitely agree. I found this quite frustrating, especially since you need to pack them in tightly on small islands of eligible soil until you get overgrowth.
Re: Agricultural tower area of effect visibility
Posted: Sat Dec 07, 2024 11:53 pm
by Hares
Re: Agricultural Tower Grid
Posted: Mon Dec 09, 2024 9:47 pm
by Koub
[Koub] Merged several threads with the same suggestion.
Hares wrote: ↑Sat Dec 07, 2024 11:53 pm
Thanks mate
Re: Agricultural Tower Grid
Posted: Tue Dec 17, 2024 2:54 pm
by Visione
+1