Ignore Fluid signals at "Quality Transfer"
Posted: Fri Nov 08, 2024 9:25 am
TL;DR
Quality transfer should ignore fluid signals
What ?
current the quality transfer works on every signal except the signal you use as input (if not set to constant), so if i check for qualitys of ingredients of a recipe, i check for each quality tier if i have them available, but if i loop the ingredients of blues to check if i can craft them epic, i cant, as the transfer also outputs a epic acid signal, but the storage never has a epic signal as fluids never have a quality (thats also a issue with holmium, as that limits holium to be never crafted anything other than common)
ofc there is a workaround, i just can loop the fluid signals into transfer selectors to output every acid rarity into the network (at my skill lvl thats 4 more combinators) but as stated, fluids never have a quality, so quality fluid signals shouldnt be a thing
Why ?
to make automation via circuit easier/handy
Quality transfer should ignore fluid signals
What ?
current the quality transfer works on every signal except the signal you use as input (if not set to constant), so if i check for qualitys of ingredients of a recipe, i check for each quality tier if i have them available, but if i loop the ingredients of blues to check if i can craft them epic, i cant, as the transfer also outputs a epic acid signal, but the storage never has a epic signal as fluids never have a quality (thats also a issue with holmium, as that limits holium to be never crafted anything other than common)
ofc there is a workaround, i just can loop the fluid signals into transfer selectors to output every acid rarity into the network (at my skill lvl thats 4 more combinators) but as stated, fluids never have a quality, so quality fluid signals shouldnt be a thing
Why ?
to make automation via circuit easier/handy