Make quickbar item with "any" quality pick next available quality when the current one runs out
Posted: Sun Nov 03, 2024 4:26 pm
We currently can pin items to quickbar with "any" quality selected:
And it correctly displays the count of said item regardless of quality:
If we pick up that item, it only shows the count of the current stack:
which isn't a huge issue and might be preferred, since we can see how many items of that quality are left. The problem is that when the current quality items run out, you have to select it from the quickbar again to get the next quality stack:
Same thing happens if you have a vehicle with several different ammo qualities - when the current one runs out, the vehicle will grab more ammo from its inventory (and even the player's own inventory), but it will not grab same ammo of different quality:
This makes using multiple qualities of ammo in combat not really feasible. Clicking the quickbar again is perhaps a small inconvenience, but it can throw you off your rhythm when dealing with hordes of enemies. And having to manually reload vehicle ammo isn't something you want to do while being attacked.
If an item runs out, the game puts the next stack of the same quality in the cursor, so you can continue using the item without having to manually switch to the next stack. I think it would be good if it was also doing the same thing with same item of other qualities.
And it correctly displays the count of said item regardless of quality:
If we pick up that item, it only shows the count of the current stack:
which isn't a huge issue and might be preferred, since we can see how many items of that quality are left. The problem is that when the current quality items run out, you have to select it from the quickbar again to get the next quality stack:
Same thing happens if you have a vehicle with several different ammo qualities - when the current one runs out, the vehicle will grab more ammo from its inventory (and even the player's own inventory), but it will not grab same ammo of different quality:
This makes using multiple qualities of ammo in combat not really feasible. Clicking the quickbar again is perhaps a small inconvenience, but it can throw you off your rhythm when dealing with hordes of enemies. And having to manually reload vehicle ammo isn't something you want to do while being attacked.
If an item runs out, the game puts the next stack of the same quality in the cursor, so you can continue using the item without having to manually switch to the next stack. I think it would be good if it was also doing the same thing with same item of other qualities.