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New building "Rotting Pile"

Posted: Fri Nov 01, 2024 8:19 am
by imi___
What about a new building "Rotting Pile" or "Muck heap" or something like this.. Its a chest, where spoiling of all items inside is 20x faster.

Sure, its a niche usage, but it would make the "getting rid of spoilage" setup a bit easier ^^
11-01-2024, 09-19-36.png
11-01-2024, 09-19-36.png (300.62 KiB) Viewed 231 times

Re: New building "Rotting Pile"

Posted: Fri Nov 01, 2024 8:26 am
by mmmPI
I find this funny, i think it more belongs to mod, but i'm also using "rotting pile" in my game and i would use such building if it was added in the game :)

My use case is CREATING spoilage, not getting rid of it, creating quality spoilage from quality bioflux, instead of having them spoil into just 1 quality spoilage, i turn them into nutrients, and wait for the quality nutrients to spoil.

But quality nutrients takes longer to spoil, 8 minutes for "rare", so it lead me to creating those rotting pile, where i put the nutrients for it spoil before i can use it for sulfur or modules

Re: New building "Rotting Pile"

Posted: Fri Nov 01, 2024 9:40 am
by adisander
Why not use a heating tower to burn excess spoilage? They can go through 64 spoilage per second, compared to the 6.25 base of an assembling machine 3, and can do so infinitely with no other setup (as they happily keep burning everything they are fed even when at max temperature).

Re: New building "Rotting Pile"

Posted: Fri Nov 01, 2024 3:11 pm
by Tinyboss
"Compost Bin"?