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Allow connecting wires to funaces
Posted: Wed Oct 30, 2024 6:37 pm
by lindenk
Now that we have assemblers that can have their inventory and read through the circuit network, how about reading furnaces in a similar way? With the introduction of quality, one solution is to control how much material is fed into a furnace for steal and stone bricks to gaurentee they never get stuck with a partial inventory. While this can be done with a buffer chest and several inserter conditions, it would be much nicer to connect to the furance directly
Re: Allow connecting wires to funaces
Posted: Wed Oct 30, 2024 6:39 pm
by CyberCider
By default, stack inserters only swing when their hand is full, and their hand size is 16. So for steel you should set it to 15. Otherwise, just using these stack inserters should guarantee filled inventories every time
Re: Allow connecting wires to funaces
Posted: Wed Oct 30, 2024 11:02 pm
by lindenk
Huh I didn't know that, thanks. Still though, stack inserters are much further in the game than combinators (or wires that we get at the start)
Re: Allow connecting wires to funaces
Posted: Sat Nov 09, 2024 1:39 pm
by Hares
+1 on that. Would allow preventing furnace "overfeeding".
Re: Allow connecting wires to funaces
Posted: Sat Nov 09, 2024 1:45 pm
by BlueTemplar
If it feels weird otherwise, only for electric furnaces ??
Re: Allow connecting wires to funaces
Posted: Sun Nov 17, 2024 6:13 pm
by A7x49
I'm sort of to the game. Is connecting circuit networks to assemblers a recently added feature? I find it odd that we can connect to them but not electric furnaces.
I wanted to create a circut that involved reporting the contents or status of a group of furances. With assembelers we can "read working", and I don't see why that wouldn't be possible with furnaces too.
Re: Allow connecting wires to funaces
Posted: Sun Nov 17, 2024 6:28 pm
by BlueTemplar
Allow furnace to connect to the circuit network
Posted: Sat Nov 30, 2024 8:21 pm
by hurricup
It is a bit controversial that you can connect circuit network and set recepy for some buildings, but not furnaces. Why are they so special?
I'm trying to set up circuit-based base on Fulgora and now i need to have furnaces to make bricks if I don't have enough from recycling.
Re: Allow furnace to connect to the circuit network
Posted: Sat Nov 30, 2024 8:38 pm
by AileTheAlien
I don't understand why you need this - furnaces will always just try to process whatever you insert into them. So you'd just enable or disable your inserters, that are moving the stones into the furnaces, right?
Re: Allow furnace to connect to the circuit network
Posted: Sat Nov 30, 2024 8:52 pm
by hurricup
tbh I'm playing with aai and need to change reciepy for undustiral furnaces.
But, I also need to have a work complete signal and readings provided by the assembler, for example.
It would be consistent if all buildings could do that
Re: Allow furnace to connect to the circuit network
Posted: Sat Nov 30, 2024 10:33 pm
by Stringweasel
The industrial furnace from AAI Industry can support circuit network if the mod itself adds supports. Internally it's a regular assembling machine, which you can see cause you can manually select recipes.
Re: Allow furnace to connect to the circuit network
Posted: Sun Dec 01, 2024 3:38 am
by hurricup
Stringweasel wrote: ↑Sat Nov 30, 2024 10:33 pm
The industrial furnace from AAI Industry can support circuit network if the mod itself adds supports. Internally it's a regular assembling machine, which you can see cause you can manually select recipes.
Good to know, thank you. But question stays about informational signals from regular furnance as well to be able to control inserters for example
Re: Allow connecting wires to funaces
Posted: Thu Dec 05, 2024 2:57 pm
by Koub
[Koub] Merged into an older thread with the same suggestion.
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