Page 1 of 1
[Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Posted: Tue Oct 29, 2024 12:39 am
by PALKOVNIK
Bluebrints and books are obviously something should be allowed to be kept in the inventory when boarding the rocket. I have permanent blueprints that delete cliffs and delete rocks+trees, I keep them on the hotbar. Same with blueprints that are used more or less frequently, like my tileable miner setup, spaced roboports and solar panels. It's a hassle if I want to move to a different planet.
Same with armors. It's a know practice to have one power armor for building and one for fighting. It makes it very inconvenient to travel.
Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Posted: Wed Oct 30, 2024 11:13 pm
by Byrnorthil
Agree for virtual items, disagree for armor.
Armor is a real item which has to be crafted and does something unique and direct. Also, it has a recipe. If you were allowed to take armor in your inventory, you could:
1. load inventory with armor
2. take off in spaceship
3. land on fulgora
4. recycle all armors
5. profit
Meanwhile, blueprints, copper and circuit wires, and remotes are all virtual/abstract items (
https://factorio.com/blog/post/fff-379) which can be created and deleted at will. I could easily stash all my blueprints in my library and delete wires, but that's unnecessary hassle since i can just recreate them on the other side.
I'd suggest removing the armor part of the suggestion and renaming it to "Allow abstract items in inventory when boarding rockets" or similar.
Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Posted: Wed Oct 30, 2024 11:15 pm
by Byrnorthil
By the way, if you want to take multiple armors with you on a platform, you absolutely can. Just launch them up in separate rockets just like you would a tank or car.
Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Posted: Wed Oct 30, 2024 11:31 pm
by myridium
It is already possible to do this by storing blueprints in the 'game blueprints' section (press B to open that menu) and then putting the blueprint from there onto your hotbar. That way, the hotbar links to your blueprint storage rather than your inventory.
Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Posted: Wed Oct 30, 2024 11:47 pm
by Byrnorthil
myridium wrote: ↑Wed Oct 30, 2024 11:31 pm
It is already possible to do this by storing blueprints in the 'game blueprints' section (press B to open that menu) and then putting the blueprint from there onto your hotbar. That way, the hotbar links to your blueprint storage rather than your inventory.
I wasn't aware of this, thanks! Will be using it in the near future.
That being said, I still think abstract items should be allowed, especially since they aren't trashed automatically by "trash unrequested".
Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Posted: Wed Oct 30, 2024 11:53 pm
by myridium
Byrnorthil wrote: ↑Wed Oct 30, 2024 11:47 pm
myridium wrote: ↑Wed Oct 30, 2024 11:31 pm
It is already possible to do this by storing blueprints in the 'game blueprints' section (press B to open that menu) and then putting the blueprint from there onto your hotbar. That way, the hotbar links to your blueprint storage rather than your inventory.
I wasn't aware of this, thanks! Will be using it in the near future.
That being said, I still think abstract items should be allowed, especially since they aren't trashed automatically by "trash unrequested".
Yeah, the abstract items thing is a bit of an oddity. I'm not sure how the other items work, but in the case of blueprints I suppose you could consider the hotbar a 'link' to the item, and the blueprint being a real item if in your inventory, and an abstract item if linked to the game blueprints section.