Display Quality of Alerts from Programmable Speakers
Posted: Sun Oct 27, 2024 1:11 pm
TL;DR
Alert icons can have qualities, from Common to Legendary. When a programmable speaker shows an alert, the quality information is lost, and only the icon is shown. I think the quality should also be shownWhat?
I can configure an alert on a speaker with a quality, like this Legendary 5 alert:The speaker is currently alerting, meaning I've got a 5 in the bottom right corner, but its "legendary-ness" doesn't appear. I'd like the legendariness of my 5 signal to be maintained, like this:
In my mockup, the alert icon in the bottom right corner is appropriately legendary.
Why?
In my very specific use-case, I'm using this icon to show a permanent clock on my HUD, splitting the day into 7 "Nauvis Hours" of 5 "Nauvis Minutes" each. A Nauvis Minute is 12 Earth seconds, and a Nauvis Hour is one Earth minute. I want to use these alerts like a wristwatch, so I know when night is about to fall and how much I need to worry about low accumulators before my solar panels kick back online. In this case, "Legendary 5" should be read as "5:4" - on Nauvis, it is hour 5, minute 4. Unfortunately, because the quality isn't shown, I can't see my own watch's minute hand!I accept that my use case in particular is very very very niche, but I don't think I'm the only one who might want to vary the "intensity" of an alert using the quality icon as auxillary data. As another example off the top of my head, a player might want to use a common alert to mean that their accumulators are below 50% charge, and a legendary alert to show that they're below 10%.
Given I'm allowed to configure the quality of my alert, not displaying it on the HUD is quite surprising behaviour that almost feels like a bug.