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Turret angle control

Posted: Fri Oct 25, 2024 9:28 pm
by Walksanator
TL;DR
it is annoying when your fully functional turrets wont shoot what is right infront of them and instead aim off to the sides missing the asteroid that will destroy them

What ?
make a option that allows us to set a limit angle of between 0 (no clue why as that would be very strict) and 180 (any direction) for turret aiming.
eg: set a turret to 90 degrees so it covers anything infront of it but wont aim at anything behind. lower it down to 45 and it is basically only targeting forward.
would also be nice i circuits could set the angle via a control signal but thats just a little extra and not required.
Why ?
I have seen it a few times where my space platform (almost) gets destroyed because my turrets were shooting at a asteroid that wouldn't have hit the ship. because they are too far off to the side. and even if they woul have hit I have dedicated turrets for hitting and destroying those