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Quality for lights, more powerful lights

Posted: Thu Oct 24, 2024 2:13 pm
by clarity
TL;DR
Increase light radius and power at higher quality levels.
What ?
Darkness can be annoying. Lit bases can be nice. Dropping lights and the required electric poles for them all around your base can be annoying, especially as they just get in the way while you expand, and tend to require constant adjustment or rebuilding.

Simply having the option to build more powerful lights would help a lot: you have a much better chance of building a light somewhere where it doesn't immediately get in the way but also provides enough light to be useful. Quality provides a way to have that without introducing new recipes.
Why ?
The three options we currently have for dealing with darkness are:

1. build lights
2. build night vision goggles
3. crank up brightness in settings

Settings are available from the get-go, but resorting to that feels a bit like cheating.

Night-vision goggles aren't available until you get modular armor, personal battery, etc. Even when you can build NVGs, properly lit bases could still be the more pleasant way to deal with darkness.

The only in-game solution available in the early game is lights. I'm just finding that I neglect lights most of the time because their radius is so small that you really have to clutter the base with lights and electric poles everywhere if you want it to be well lit. But then all these random lights annoyingly get in the way as you're expanding and building more important things. So you have to keep moving them around all the time while simultaneously being irritated by the patches of darkness that open up as you shove your lights around.

Because of the annoyance, most of my bases just end up being unlit. Screw darkness, screw micromanaging lights and their poles, I'm just turning up the brightness.

It doesn't have to be that way. Quality modules are a superb addition to the game, and finding new applications like this only makes them more awesome.

Higher quality lamps illuminate a greater area (I swear I searched first)

Posted: Tue Nov 05, 2024 2:27 pm
by Tinyboss
I can't believe there's not a thread for this already, but I didn't find one.

[Narrator: There was a thread for this already.]
TL;DR
more quality more light
What?
A higher quality lamp should light up a larger area. (More coverage, not more brightness.)
Why?
I love lamp.

Re: Quality for lights, more powerful lights

Posted: Wed Nov 06, 2024 11:15 am
by Koub
[Koub] Merged into an older thread with the same suggestion. 8-)

Re: Quality for lights, more powerful lights

Posted: Fri Nov 08, 2024 4:03 am
by Sworn
+200, being an annoying thing since 1.0
multiple mods adding more powerful light for that reason

Re: Quality for lights, more powerful lights

Posted: Fri Nov 08, 2024 5:39 am
by AileTheAlien
I think it'd be reasonable to have the small current lights, plus a 2x2 light that provides more light. (And also have quality affect both of their radii.) I'd make the 2x2 one look like it's up on a tall pole or something, and let the player walk under it like elevated rails.

Re: Quality for lights, more powerful lights

Posted: Mon Nov 25, 2024 5:16 pm
by shaydimir
hahahaha, I was just about to post the exact same thing!

It’s honestly mind-blowing that lamps, of all things, don’t already have quality levels. I mean, how are we supposed to take our factory aesthetics to the next level without legendary lamps that light up the entire map?

We absolutely need this! Higher-quality lamps with larger lighting areas would not only be practical but would also make us feel like true factory visionaries.

Factorio is all about perfection and efficiency, and let’s be honest, a simple lamp just doesn’t cut it anymore. This feature would be an absolute game-changer! ;)

Re: Quality for lights, more powerful lights

Posted: Tue Nov 26, 2024 9:13 pm
by Milo_Thatch
I completely agree, and legendary lights should feel powerful.
Directional lights would be nice too, but I might be alone on that one.

Re: Quality for lights, more powerful lights

Posted: Sat Nov 30, 2024 9:22 am
by shaydimir
If the developers don't want to add this feature, is it possible to create a mod for it? I couldn’t find anything related to this in the mod API description. Is there anyone here who could point me in the right direction?

Best Regards

Fabs