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Add setting to hide unresearched items/recipes in factoriopdia
Posted: Mon Oct 21, 2024 7:19 pm
by shopt
TL;DR
In-game toggle to hide unresearched things from the factoriopedia
What ?
Somewhere in the factoriopedia GUI, a toggle between having the factoriopedia as it currently is, and only showing recipes and items that the force has currently researched the tech for. Mods like "Recipe Book" that the factoriopedia has mostly replaced had functionality like this. This is similar in concept to the "show all items in selection list" setting, except it applies to the factoriopedia instead of selection lists.
Mods like "Discovery Tree" handle this from the tech tree side, however their utility is reduced in 2.0 due to everything appearing in the factoriopedia.
Why ?
There are 2 primary reasons a player may want this.
They may be playing space age or an overhaul mod and wish to avoid spoilers so that they can "discover" things as they are researched.
Players may also wish to simply reduce clutter and see what they can use an item for right now, or which machines can craft it right now.
Re: Add setting to hide unresearched items/recipes in factoriopdia
Posted: Wed Oct 23, 2024 1:03 pm
by m44v
Is not just the fatoriopedia but also the game showing stuff in the main menu, one takes great lengths to avoid spoilers by not reading FFF and bam! spoilers in your face when you open the game. There's currently the mod "Hide Space Age spoilers" that helps with that, but it would best if the game itself doesn't go out of its way to hurt the first play experience.
The game could just hide stuff that wasn't seen first during a playthrough.
Re: Add setting to hide unresearched items/recipes in factoriopdia
Posted: Mon Nov 04, 2024 8:05 am
by Wiwiweb
- Screenshot from 2024-11-03 23-54-57.png (1.37 MiB) Viewed 100 times
+1. Factoriopedia is unusable for mods that add content.
This is Factoriopedia with Pyanodons.
Ash is one of the first items you get in the game, and it's only used in a couple ways at the beginning. Yet Factoriopedia shows me a hundred icons. How do I know which ones are relevant to me right now? Unresearched items and recipes are not even *marked* as such, let alone filtered, so it's impossible to sort through.
Py is the only overhaul mod for 2.0 right now, but when SE and K2 and others get ported, and then new overhauls are created using Space Age capabilities, everyone is going to hit this issue.
Suggestions:
1. Unresearched recipes/items/entities should have their name written in red and their icon have a red background, to distinguish them.
2. Add a player interface option to filter out unresearched recipes/items/entities.