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Update Burner Insert fuel logic

Posted: Tue Oct 15, 2024 4:38 pm
by RiverRob
TL;DR
Change burner inserter to not reach for non-fuel unless already fueled.
Possible option to blueprint burner inserters with fuel requested (construction bot request)
What ?
If the burner inserter is presented with non-fuel items as its first items to transfer, it uses up its initial fuel load and can't refuel itself. Additionally, it will run itself out of fuel if presented with work but no fuel.
Change the logic to something similar to train refueling interrupts that says "if fuel is below X, only pick up fuel for yourself."
Why ?
Burner inserters will be more useful without the initial hassle of priming all related belts with fuel first.
I think burner inserters will be especially useful on space platforms for to keep power usage down and having the fuel from asteroids available.

Re: Update Burner Insert fuel logic

Posted: Wed Oct 16, 2024 12:41 am
by PennyJim
They will prioritize fuel over resources if given the option; just make sure they have enough fuel.

They're also a pretty bad early-game item. I think removing some of the challenges with them is counter to their point.