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Suggestion on adding commercial systems
Posted: Wed Sep 11, 2024 5:48 am
by Janus
TL;DR
I suggest adding a commercial system.
What ?
In the space age, we may encounter other forces and engage in trade with them. Of course, there is no need to create a force specifically for commodity exchange. We can trade with some forces that we cannot directly contact (Void Trade
)
Why ?
This can enable us to appreciate the important role of commodity exchange in production during the process of development.And this may be interesting and also adds new gameplay to the game
Re: Suggestion on adding commercial systems
Posted: Wed Sep 11, 2024 9:17 am
by Galunoth
There(may be several) mods for trading... I don't really see the point of implementing it in the game. You can find it
here
Re: Suggestion on adding commercial systems
Posted: Wed Sep 11, 2024 9:39 am
by Koub
There were many suggestions around implementing a trading system, whether with an "NPC" faction, or between players on the same map, or even between maps. Didn't merge the threads, because all of them have different flavours :
NPC faction :
viewtopic.php?f=9&t=3762
viewtopic.php?f=6&t=8607
viewtopic.php?f=6&t=8921
viewtopic.php?f=6&t=25457
viewtopic.php?f=6&t=60243
MP trading :
viewtopic.php?f=6&t=57497
Trading between players (not on the same map) :
viewtopic.php?f=66&t=236
viewtopic.php?f=6&t=31107
viewtopic.php?f=6&t=37004
A bit of all of them :
viewtopic.php?f=6&t=3039
Also #thereisammodforthat :
https://mods.factorio.com/mod/BlackMarket2
Re: Suggestion on adding commercial systems
Posted: Thu Sep 12, 2024 10:58 am
by Janus
Thank you for your replies. I'm sorry that I didn't fully understand the previous post about this idea