Making Science Packs Less Abstract
Posted: Sat Jul 27, 2024 6:08 am
Hi Factorio Community,
I've been playing Factorio for a while now, and I absolutely love the game. However, one thing that has always stood out to me is how abstract the Science Packs are. I feel like making them less abstract could add an extra layer of depth and immersion to the game.
Here are a few ideas I had:
More Detailed Components: Break down Science Packs into more specific items that represent real-world scientific tools or research materials. For example, instead of a generic "Science Pack," we could have items like "Microscope Parts," "Chemistry Sets," or "Research Papers."
Research Trees: Introduce more complex research trees where different branches of science require different types of specific components. This could make the research aspect feel more realistic and rewarding.
Crafting Mini-Games: Implement mini-games or more intricate crafting processes for creating Science Packs. This could involve assembling various parts in a specific order or using certain tools.
Visual Changes: Add more detailed animations or visual representations of the research process. Seeing the scientists or labs in action could make the research feel more tangible.
Integration with Game Lore: Tie the Science Packs more closely with the game’s story and world-building. This could involve discovering new technologies through exploration or interacting with the game’s environment in unique ways.
I'd love to hear the community's thoughts on these ideas. Has anyone else felt the same way about Science Packs? Are there any mods or existing features that already address this?
Looking forward to your feedback!
Best regards,
I've been playing Factorio for a while now, and I absolutely love the game. However, one thing that has always stood out to me is how abstract the Science Packs are. I feel like making them less abstract could add an extra layer of depth and immersion to the game.
Here are a few ideas I had:
More Detailed Components: Break down Science Packs into more specific items that represent real-world scientific tools or research materials. For example, instead of a generic "Science Pack," we could have items like "Microscope Parts," "Chemistry Sets," or "Research Papers."
Research Trees: Introduce more complex research trees where different branches of science require different types of specific components. This could make the research aspect feel more realistic and rewarding.
Crafting Mini-Games: Implement mini-games or more intricate crafting processes for creating Science Packs. This could involve assembling various parts in a specific order or using certain tools.
Visual Changes: Add more detailed animations or visual representations of the research process. Seeing the scientists or labs in action could make the research feel more tangible.
Integration with Game Lore: Tie the Science Packs more closely with the game’s story and world-building. This could involve discovering new technologies through exploration or interacting with the game’s environment in unique ways.
I'd love to hear the community's thoughts on these ideas. Has anyone else felt the same way about Science Packs? Are there any mods or existing features that already address this?
Looking forward to your feedback!
Best regards,