Autocraft
Posted: Thu Aug 01, 2013 2:06 pm
Suggest a new kind of "autocraft"-feature:
We're in the inventory-window. You have (after researching it, should long before the new requester-chest-feature of the player) 10 "autocraft-slots". The slots work like the requester-chest but without slider. The autocraft works only, if nothing is in the crafting-queue for about 1-10 seconds.
When you select an item for a slot, this means: When this is lower than 10 in my inventory, then autocraft it, so that it's 10 again.
So if you set for example inserters twice, logically 2 slots are used and it is autobuilt for 20 items. The order of the slots are the priority the items are built. So when you place one inserter at the top and the other at the bottom, then first are 10 inserters built and after doing all other autocrafting the other 10 are built.
10 slots and 10 items is just a number. 5 and 5 is also nice. Perhaps the autocraft feature can be improved by researching.
I think this feature can exist in parallel to the requester-chest-feature of the player, because they have a very different habit and they complement each other.
We're in the inventory-window. You have (after researching it, should long before the new requester-chest-feature of the player) 10 "autocraft-slots". The slots work like the requester-chest but without slider. The autocraft works only, if nothing is in the crafting-queue for about 1-10 seconds.
When you select an item for a slot, this means: When this is lower than 10 in my inventory, then autocraft it, so that it's 10 again.
So if you set for example inserters twice, logically 2 slots are used and it is autobuilt for 20 items. The order of the slots are the priority the items are built. So when you place one inserter at the top and the other at the bottom, then first are 10 inserters built and after doing all other autocrafting the other 10 are built.
10 slots and 10 items is just a number. 5 and 5 is also nice. Perhaps the autocraft feature can be improved by researching.
I think this feature can exist in parallel to the requester-chest-feature of the player, because they have a very different habit and they complement each other.