mmmPI wrote: ↑Sat Jul 20, 2024 10:43 pm
LackadaisyFrog wrote: ↑Sat Jul 20, 2024 9:20 pm
The larger point is that, sometimes, we can lose perspective on what we're trying to do in the long run,
This i would say is true but can be used to argue for or against the proposition depending on the actual thing you are trying to achieve. So i'm not seeing your point with that.
I do not appreciate being asked to defend half of a sentence, so I won't.
The rest of the sentence ("and even small changes can help us better evaluate what we want out of an experience.") is enough to bring this into context. To deny change based on what we expect others to do is folly. We can make changes and determine how it affects us to get a better perspective. If we don't like them, there's no reason we can't go back to how things were.
The thing trying to be achieved in the long run is a fun game, if you remove all challenges or pack the solutions directly with the game.
Not just the long run, but the short term, too. I never suggested removing all challenges, and I don't think blueprints are solutions, they are tools. No one gets the "There is No Spoon" achievement simply by laying down a blueprint in the first few seconds.
That was my question, you said you think too that there is a risk of removing all fun from the game so this larger point to me is not conclusive.
Neither was that your question, nor was that what I agreed to. Your question and my response were:
LackadaisyFrog wrote: ↑Sat Jul 20, 2024 9:20 pm
mmmPI wrote: ↑Sat Jul 20, 2024 8:56 pm
Don't you think providing blueprint hub in game would reduce the amount of daily obstacles and annoyance that one has to deal with in the game, and would make players lazy and make them feel like making their own design becomes a pain in the ass compared to just downloading old blueprint from players that don't play the game anymore ?
Yes, I do!
If you feel "reducing the amount of daily obstacles and annoyance that one has to deal with in the game" is the same as "a risk of removing all fun from the game", then I certainly won't begrudge you your flavor of fun, but I must insist that I can have fun in Factorio in different ways than through overcoming obstacles and being annoyed, though that is an option available to me.
mmmPI wrote: ↑Sat Jul 20, 2024 8:56 pm
LackadaisyFrog wrote: ↑Sat Jul 20, 2024 9:20 pm
The third quote very nearly state my overarching point, with "If there's any take away here, it's that no matter how much you love something, sometimes you need a break."
Same here, maybe the statement can be considered true, but it doesn't support not infirm the proposition to me, it's just a general statement that doesn't mean at all it's a good thing to add the blueprint hub or not.
I view features that streamline something already available or enhance quality of life while playing as an opportunity to take a break from the game while still playing the game, a chance to play how you want to play, when you want to play that way. With this in mind, the connection between a blueprint hub and taking a break is obvious to me, and I'm sorry you don't feel the same way.
mmmPI wrote: ↑Sat Jul 20, 2024 8:56 pm
Maybe if you "burn out" playing a video game, the solution is not adding something in the video game, but rather you and the way you play. Maybe if you add the blueprint hub, instead of taking a break people will just download a blueprint, skip a challenge instead of attempting another time, and then get bored because everything feel to easy, and just a pain.
I don't have to add anything to the game, this is a suggestion for the developer, and not even they have to add it. Even if I get burnt out on a game, I don't feel there's anything wrong with getting burnt out sometimes, nor is there anything wrong with me or the way I play. If the blueprint hub gets added (not by me), what's wrong with taking a break BY downloading a blueprint? What's wrong with skipping a challenge I can come back to later if I want? What's wrong with getting bored with a game when it doesn't allow me to play it in the way that I want, even if I enjoyed it before? The way I play, the things I want, and how I feel about anything in particular are all allowed to change, and that's just alright.
mmmPI wrote: ↑Sat Jul 20, 2024 8:56 pm
How exactly is the blueprint hub is supposed to help you connect with your friend through the game ?
Excellent question, and, I feel, quite fundamental to our difference of opinion. Riddle me this: if my friend and my schedules don't align for us to play together, but I'd like to share a blueprint I'm proud of or they asked to see with them asynchronously, should I be able to do that entirely through the game? If I shouldn't be able to do that through the game and should instead go through a website, why?
More generally playing even a single player game can involve community and connection. This forum, for example, is a feature that's helping you and me connect through our shared experience of Factorio. I provided several concrete examples of the dev using the game to connect with his son, the current dev of the game connecting with a former video game dev through their mutual experience of burn out, many players connecting with the dev of the game through their gratitude for his continued efforts and good will, and even players connecting with the dev as a fellow player through their shared experience of using the game to connect with their respective children.
Every feature that even has a chance at bringing to light the rest of the good people playing this game with more than just their own experience of it in mind is worth exploring. Every opportunity to forge a connection, no matter how tenuous, is a valuable one, and shouldn't be dismissed out of hand.
mmmPI wrote: ↑Sat Jul 20, 2024 8:56 pm
No burnout is not normal part of passion, burnout is a problematic sign of too much of something.
I'm genuinely sorry you feel that way. I believe burnt out is not just a normal part of passion, but a necessary and inevitable consequence of it. Why would you get frustrated with something you don't care about? Why would you put time into a challenge if overcoming it means nothing to you? If you have no passion for something, there is certainly no risk of doing it too much.
mmmPI wrote: ↑Sat Jul 20, 2024 8:56 pm
I never personnally had a situation where i continued the game when i was bored because i found a blueprint or felt like i needed it.
Nor do I want you to. If you are bored with the game, by all means don't seek out a blueprint to give you reason to keep playing. In fact, I hope instead that you stumble across a blueprint that makes you question how you could ever even conceive of being bored with the game.
mmmPI wrote: ↑Sat Jul 20, 2024 8:56 pm
On the contrary, i feel like you only risk to feel like "burn out" when you have a full book of blueprint, and only have to "build them mindlessly" on the map.
I would rather mindlessly swing a hammer at a nail only to smash my own thumb sooner than I would mindlessly build blueprints, though I have done both. The difference is that smashing my thumb wasn't fun, but cleaning up my own mistakes from a mistake with a blueprint was quite enjoyable.
mmmPI wrote: ↑Sat Jul 20, 2024 8:56 pm
Because you have removed all the decision and fun of the game, and only kept the repetitive taks, once you have completed your blueprint book.
Surely, if blueprints remove the decisions and fun from the game, then we must not stop here. Ban the use of websites that provide blueprints. Remove the blueprint feature entirely. Certainly, nothing can be repetitive about having to make your own blueprints every time you need something.
More seriously (the preceding paragraph was meant sarcastically), just as in art, a blueprint book is is never finished, only abandoned. I shudder to think of my own collection of blueprints, even now after years of play, as complete.
mmmPI wrote: ↑Sat Jul 20, 2024 8:56 pm
I think it's better to take a beak and give yourself an opportunity to make things better in a another try, when you will enjoy doing it, rather than to download a blueprint and skip the challenge. Like you would have a sudoku book, and one week you don't feel like playing sudoku, you won't just go and search the answer to still fill in the grid. I think it would defeat the purpose. Instead to me it seem more rationnal to postpone the sudoku book and come back to it when you want to do sudoku again. But if you have completed the grid by looking at the answer that week you didn't feel like playing sudoku, then it's too late, you can't.
Why can't skipping the challenge for now by downloading a blueprint or looking up a sudoku solution BE a break, allowing me to do different parts of the game I want to do instead? What's stopping me from going back to that blueprint or sudoku and trying to later? Surely, I can try to rebuild better or understand the design of the blueprint on a deeper level without having had to come up with it on my own. Surely, there's another copy of the same sudoku puzzle, or I can just erase the answers I put in before to try it for myself this time.
Why must taking the easy way out be a failure? Can't it be an opportunity instead? Or in addition?