Proximity Sensors
Posted: Fri Jul 12, 2024 1:29 pm
TL;DR
The circuit network allows many options however it doesn't allow easy triggering based on the proximity of a player or vehicle.What ?
Add the option to add a sensor that can be triggered by the close proximity of a player or vehicle. This would send a signal to the circuit network that can allow the triggering of various automations. Customisation may include what can trigger it (player, vehicle, spidertron) as well as the range to which the sensor appliesWhy ?
My daughter triggered this idea when she wanted to use the circuit network to allow her to park a vehicle in a target area and then turn on and off the conveyors to "park" the vehicle where she wanted it stored. While maybe a bespoke idea, it highlighted the lack of any ability to be creative around when something happens based on the proximity of an object. For example, can I turn off/on power to an area when aliens or my player are in a particular zone.See more about here:
viewtopic.php?f=6&t=27087 How is This Board Working? Revision #3