Network & Inventory. GUI

Post your ideas and suggestions how to improve the game.

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Flucke
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Network & Inventory. GUI

Post by Flucke »

I really like the electric network overview released in 6.0
After realising that I'm looking up my elec. statistics all the time I thought about how it would be, if the network window was a static window any time.
So I used the mighty and powerfull microsoft paint to make some brainstorming and put the gui in the way I would prefer.
These are only spontaneous suggestions, but I hope I can offer some inspiration this way.
Let me know what you think about it.

Standart view:
https://dl.dropboxusercontent.com/u/475 ... acgui1.png

Standart view with opened inventory:
https://dl.dropboxusercontent.com/u/475 ... acgui2.png

Just for fun an additional analytic question to the pics:
What should be built to solve the current energy problems? ;)

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ssilk
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Re: Network & Inventory. GUI

Post by ssilk »

Very inspiring to me. I could add, that you can have many electric networks and the question is, which one should be shown. Logically that, which is the nearest... And I won't have it always open, I would prefer to drag the wanted statistics out of the electric network window into the sidebar for example only the production/consumption.

The layout for the inventory is also nice. I would like to have statistics of my production like that.
Cool suggestion: Eatable MOUSE-pointers.
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FrozenOne
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Re: Network & Inventory. GUI

Post by FrozenOne »

>What should be built to solve the current energy problems?

A radar bulldozer.

defacto
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Re: Network & Inventory. GUI

Post by defacto »

Nice idea. However I would prefer a customizable sidebar where you can collect statistics you're interested in. E. g. energy production/consumption or mining rates.

And it should be hidable because they're taking much space on the screen.

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zer0t3ch
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Re: Network & Inventory. GUI

Post by zer0t3ch »

Despite my large monitors, I too have to agree that the sidebar/bottom-bar take up too much space. I think if you just had the sidebar, no bottom-bar, it could be better.
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n9103
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Re: Network & Inventory. GUI

Post by n9103 »

FrozenOne wrote:>What should be built to solve the current energy problems?

A radar bulldozer.
Yup, lol.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

Arakasi
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Re: Network & Inventory. GUI

Post by Arakasi »

maybe some kind of customized sidebar/components which might be dragged to desired position. With ability to stick to edges of the window.

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