In game visual programming language ?
Posted: Sun Mar 31, 2024 3:19 pm
I have 8K+ Hours in game, write mods, and love this game. I see all the smarts you continue to add to the game and controls to enable the game to be more fun. But after playing Desynced, and writing code to control their bots, but not loving the game play, I was wondering if Wube would ever consider starting a scripting language in game to enable players to control something. Ideally a visual scripting language would enable non-programmers to do same. Given the latest FFF on Spidertrons, that would be a perfect place to start. It's not a smart "tron" - perfect to use for a scripting language. We could code up and share various types of bots:
Patrol Spidertron, Attack tron, PvP tron, Guard tron, or even build or supply tron.
This would get people rushing to get to spiders. Not auto fire, you detect something - decide what that something is, and place a bomb in a tile based on calculations of speed and direction of two measurements of that object.
This is a direction I would love to see Factorio take - and if not, make hooks to enable modders to develop scriptable bots, controlling movement and actions. I read the improvements on bots and thought "Why would they take away the fun of us making our own smart bots".
Patrol Spidertron, Attack tron, PvP tron, Guard tron, or even build or supply tron.
This would get people rushing to get to spiders. Not auto fire, you detect something - decide what that something is, and place a bomb in a tile based on calculations of speed and direction of two measurements of that object.
This is a direction I would love to see Factorio take - and if not, make hooks to enable modders to develop scriptable bots, controlling movement and actions. I read the improvements on bots and thought "Why would they take away the fun of us making our own smart bots".