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Skip mod loading
Posted: Thu Mar 21, 2024 8:30 pm
by Epb7304
TL;DR
Add a button to skip mod loading and go directly to the mods tab
What ?
Directly after launching the game, there should be a button that cancels mod loading and launches Factorio directly into the mods tab
Why ?
When you launch the game and do not want to play with the massive set of mods you had previously, but have to wait (literally) 5 minutes for the game to load it can be very annoying.
By launching directly into the mods tab we can avoid potential issues and force the game to relaunch after exiting the mods tab just like normal
This change would allow players to more quickly change their mod list to what they desire
Re: Skip mod loading
Posted: Thu Mar 21, 2024 8:53 pm
by mmmPI
Short of a button you can achieve the result by editing/removing the mod list file located in this directory by default :
C:\Users\[yourusername]\AppData\Roaming\Factorio\mods\mod-list.json
ctrl F replace all "true" by "false" would also work, you could also move the file out of the folder, to put it back later if that can save some time the other way around.
Re: Skip mod loading
Posted: Fri Mar 22, 2024 12:00 am
by mrvn
A --no-mods or --edit-mods option could be nice. As well as --sync-mods FILE.
Best I have for playing different set of mods is:
bin/x64/factorio --mod-directory <path to games mods>
Re: Skip mod loading
Posted: Fri Mar 22, 2024 7:15 pm
by robot256
In FFF 391 they at least show 2.0 will add access to the mod manager if there is a mod loading error. It would be great if there were a shortcut to invoke this before loading at all.
https://www.factorio.com/blog/post/fff-391
Re: Skip mod loading
Posted: Sat Mar 23, 2024 1:53 pm
by Dogmai
Yea, I would rather have the option to load a lightweight standalone mod manager from the executable and edit the list than wait for the game to load only to set it back to the base game and then reload the game again.
Re: Skip mod loading
Posted: Sat Mar 23, 2024 10:59 pm
by Illiander42
robot256 wrote: ↑Fri Mar 22, 2024 7:15 pm
In FFF 391 they at least show 2.0 will add access to the mod manager if there is a mod loading error. It would be great if there were a shortcut to invoke this before loading at all.
https://www.factorio.com/blog/post/fff-391
Do we get access to mod settings as well?