n9103 wrote:Your Idea of what Factorio is supposed to be, is Your Opinion, not fact, not even a Dev's opinion.
Your ideas are no more valid than any other supporter. Presenting them as fact is offensive and stifles the creativity of others.
I don't want that. I try to say "in my opinion", "I mean", "I think", "perhaps" etc. But sometimes not, especially, when I think it is clear, that it is a discussion, like this. That's what forums are about. And with "we" I mean this forum, because I try to avoid to say "it was my idea", when there was a thread over 2 pages. Sorry, if that confuses, but my standpoint is, that I'm just a user of this forum. It didn't came to my mind, that "we" can also mean something else.
Your having many ideas and feeling strongly about them does not diminish anyone else's ideas, nor give you any right to deny them their ideas.
Huh? Never intended that. If so, then sorry. I will try my best birthing (or help birthing) new ideas and bring my ideas not as fact, but I must admit, that it is often much easier writing about it as fact. Call it laziness.
You fail to grasp this concept in most of your posts that had someone opposing your ideas.
You can call me many things, but this isn't so. I try to find positive sides, but if someone wants belts which run in two direction and I'm not, how should I say my opinion, by saying that I like the others? I need to lie. That's not my thing.
Perhaps part of this is a translation issue, but it's a minor part at best.
Strong words. Again, I'll try better to avoid that. But... It's a forum, it's about different opinions. The more, the better. I try to be fair and I do not bite.
if someone has a different opinion I try to find arguments for mine. If I don't find any or too less, I don't post. Easy.
Sometimes I get fixed into my opinion. Yes. Sorry again, but who hasn't ever such moments?
As for being "too easy"; You highly overestimate the usefulness of a single tile of an infinite amount.
The absolute maximum output from that one tile, (assuming no mods) is 4 electric mines worth. If you think having 4 mines that never run out somehow makes it now insta-win and too easy, you've never run into a situation where you have a low resource flow. That's a pittance to survive on, and ammo crafted from it could barely hold off creeper waves if you're at the point that you have no nearby resource fields in the starter area. (Creating more tiles than the 4 mines could tap into would, of course, make the game too easy, but you're not supposed to look for ways things can be abused as justification for it not being allowed.)
Its not so, that I never got into this situation. The problem for me as a beginner was with that, that it wasn't solved, when I found small amounts of items. As you describe it, it's eventually a long death, instead of a short. Ammo is one thing, think for example to the needed energy for driving the mines. If you lack coal, this won't bring much, or makes it even worse.
My experience or better learning with this situation is, that new users won't learn to handle this situation, when they got short amounts of resources; my learning was, that I need big amounts and that I need to find them early so that I've time to bring it to me.
To be more concrete: something like a credit is good (I think to the market, the devs said, that they want to add it, how about exchanging wood against iron ore? or something he has to pay back later or something he has to work for). But no free stuff, nothing which makes the game slower as it is, no mysterical change of working or something which can be used to cheat. But that's my opinion to it.
I bring another point in: I think playing this game is a process of learning. So, instead of introducing stuff to help the player over bad situations, it's maybe better to give him better tutorials, docs etc. to handle this situation himself.
PS: hope this was better, because you're right I have the tendency to bring my ideas as fact and I need to rewrite this post 3 times to avoid that. If not, please tell, because old habits are not easy to stop.