record Planet names inside blueprints
Posted: Tue Mar 05, 2024 2:38 pm
Hey there, author of factorio.school / factorioprints.com here.
When Space Age is released, I expect players will want to search for blueprints specific to a planet. From a gameplay perspective I don't know if it makes sense to pin blueprint placement to certain planets. For searching, it would be useful to record the planet where the blueprint was created inside the blueprint.
I'm considering workarounds. I may be able to infer the planet based on entities and tiles inside the blueprint. This is how I support search by mod. I've built a database of (entity name, mod name) mappings. However, this process is unreliable. There are duplicates names across mods. And populating the database is tedious so I've only done it for the most popular mods. This leads to a second feature request.
It would be useful to record the mods of the entities, items, recipes, and tiles inside the blueprint. In addition to the benefits above, I'd be able to support search for blueprints without a specific mod. I believe this is similar to the request for a "Requires Mod" Blueprint parameter.
Finally, is there any way I can get access to example blueprints before the official release? Even an example in pastebin would be extremely useful. I'd like to get a head start on parsing parameterized blueprints and blueprints containing newly flippable entities.
When Space Age is released, I expect players will want to search for blueprints specific to a planet. From a gameplay perspective I don't know if it makes sense to pin blueprint placement to certain planets. For searching, it would be useful to record the planet where the blueprint was created inside the blueprint.
I'm considering workarounds. I may be able to infer the planet based on entities and tiles inside the blueprint. This is how I support search by mod. I've built a database of (entity name, mod name) mappings. However, this process is unreliable. There are duplicates names across mods. And populating the database is tedious so I've only done it for the most popular mods. This leads to a second feature request.
It would be useful to record the mods of the entities, items, recipes, and tiles inside the blueprint. In addition to the benefits above, I'd be able to support search for blueprints without a specific mod. I believe this is similar to the request for a "Requires Mod" Blueprint parameter.
Finally, is there any way I can get access to example blueprints before the official release? Even an example in pastebin would be extremely useful. I'd like to get a head start on parsing parameterized blueprints and blueprints containing newly flippable entities.