Ok, I waited some days before I answered, because it tooks time for me to think about it and of course "into space" tooks also some time.
First I want to repeat it with my own words:
- before creating rocket defense the rescue mission arrives
- because of having no rocket defense, they won't land and rescue me
- instead, you need to supply the rescue mission, because they have nothing to rescue me (?)
- You are forced to built rocket stations, you need to fill the rockets with items (new items)
. When filled, the rockets start into orbit, delivering the stuff.
- even bigger rocket stations and bigger rockets to bring even more stuff into it.
- some experimentations: more/other fuel, better rockets some more expansions for the rockets.
- to achieve that, you need to expand your production to a big amount, X times bigger than when producing the rocket defense
- and while you're doing that, the creepers gets fighting at you.
- the goal is achieved, if you put enough stuff into the orbit
- and built the rocket defense
- and stand the last wave of the creepers
Well, that opens a lot of questions...
- How do the rescue-mission know to rescue me? First thought: Radar + Hyperspace Transmission = big transmitter so send rescue-message (lots and lots of energy). Which brings me to the point: What do I do with this transmitter afterwards, and which was so expensive, if they found me? Is there something like a recycler?
- Why are the supplies needed? I mean two things: Why do they start a rescue mission, without any supply? They could fly back and bring everything what's needed?
And why should I really need to help them? I'm not such a good boy that when they say "huuu, we need water, please can you bring it. We can rescue later, after that job, ok?" I say "of course, don't hurry with my rescue, I get along with the creepers here..."
- when I can build rockets and bring supply into orbit, why couldn't I just jump into a rocket and fly to them and we leave that dammed planet?
- And when I can build rockets to bring them into orbit, why are they not hit by the creepers, like the rescuers?
- This is also one other point: I'm sure that the creepers hate me.
It would be stupid to think, that they just sit around and kill themselfes by running into my gun-cascade for the rest of the game. Wouldn't it be better to make peace with them? E. g. bringing them goods or some more worthful stuff instead of always fight?
- After the rescuers arrived, how much time do I have for the rocket defense? I mean, in the first part I'm alone. I could use as many time, as I want. But now I'm not alone anymore, they are up there and wait for me.
- this brings me to another question: What are the main-parts of the story, and how long should they last?
- How can I handle all that stuff together? I mean, I estimated that I need to build about 10 times more stuff than with the current rocket defense. That factory was huge and I'm running around the whole time to keep it working, finding new resources etc. But 10 times more is imaginable for me. And 10 times more means also to defend 10 times more stuff, or I do something on one side and come back and everything is destroyed. Are there any automatism planned to handle that?
- How could that make usage of the trains? Even with this, I think it is more efficient to built belts instead of tracks.
Well, enough questions.
Now to the plot. The plot is more or less ok. But nothing surprising. Some surprises.
- Do I have a prove, that the creepers can kill the landing ships? Would be important to see for understanding, why I need to supply them and would be a nice sub-story.
- The rescuers got hit by the creepers and must land. Then you need to repair the ship, which is far away from you base. Or perhaps better: The landing capsule is hit and lands far away. Could be part of a sub-story. See first point.
- The creepers and you gets friends due to some reason. But the rescuers don't want to rescue you (they lied!), they want the eggs from the creepers. You and the creepers fight the rescuers and then you fly with the creepers into the sunset to a new planet and the story repeats.
Well, that's too stupid.
but more serious: I think the plot gets in to a dead-end, if the creepers are always the bad guys. And in the interrview you said, that it should be possible to win the game without fight...
- we need to built a built a space-dock. We deliver the material into orbit and then we can - in any way - built the docks, which takes the material and create the needed stuff out of it (some items can only built in orbit).
To built it in orbit, we can research for example a teleporter, which transmits us into space. Or we have avatars in the space or control via telecontrol...