Pistol trouble
Posted: Mon Dec 18, 2023 3:52 pm
Imagine a hectic, biter heavy game, and you have a rocket launcher, machine gun and a flamethrower equipped, blazing at them peskies. Then you die!
In a hurry you run out there, and manage to snatch your body, and everything is great again! Or not!
The pistol is the root of so much evil, in this scenario, being in the way, ALL. THE. TIME. It causes a second death, easily, messing up both the weapon's order and the ammo too, as the uranium ammo on the dead body ends up in inventory, respecting the 10 yellow clips armed.
It might be part of the game's challenge, perhaps, to manage pistols; but think about it, one check box in settings, and no pistol/ammo on respawn. Ta da!
Thanks!
In a hurry you run out there, and manage to snatch your body, and everything is great again! Or not!
The pistol is the root of so much evil, in this scenario, being in the way, ALL. THE. TIME. It causes a second death, easily, messing up both the weapon's order and the ammo too, as the uranium ammo on the dead body ends up in inventory, respecting the 10 yellow clips armed.
It might be part of the game's challenge, perhaps, to manage pistols; but think about it, one check box in settings, and no pistol/ammo on respawn. Ta da!
Thanks!