Streets
Posted: Tue Jul 23, 2013 2:31 pm
Streets should behave like normal ground, which means, you can put belts on it etc. It's just a new type of ground with special capabilities.
Streets can be built
- by the player using bricks of stone (or when oil is available asphalt or some other stuff is thinkable)...
- by usage: In "Siedler 3" the number of walks over a tile was counted and if the number was high enough the tile changes from simple ground to a pathway and then to a street by itself. I think this was a very cool idea, because naturally when you walk many times over something it changes to a "path" and then you can walk also faster on it.
This means also, that - if eventually maybe at some time in future - walking robots are introduced, they could built paths (streets) by walking over it.
- Maybe we have different street-types (path, street, highway), which also differs in the size of the pieces (1x1, 2x2, 3x3) and max speed.
- Combined with the idea above: The more often you walk over a street (or path) then the earlier the tile becomes more enhanceed.
- eventually it is also the other way around: The first path must be build by usage and then you can enhance it by building street and highway besides it (minimum one tile must be a path before).
- This gives the stones also more sense.
Streets could be useful for
- speeding up the game a little bit, especially, if streets are build by usage.
- help to get more orientation in more distance.
- faster walk - of course
Special: I think of roller skates you can research. If researched and you built a pair of it you can put them into a new slot and they are used when you walk on a street. Could be really fun to "slide" on it...
- the car is "locked" on a street. This means: When you come to the border of a street in a non 90-degree angle (touching the side of the street), the car is redirected (reflected) into the "direction of the border". This enables to drive through the factory without danger of hitting/destroying something (in my eyes the car is much too complicated to drive exactly through it without help). Eventually the car (and train?) is also faster when on a street. The street must be minimum 2 tiles broad for using it with a car and if you make the curves too steep you may not be able to drive around it.
- The creepers like also streets, cause they are faster for them (path-search knows about speed-gain). If we combine this with the "build paths by walking over it" the creepers will build their paths themself. So it is easier for you to find them.
- Building on streets should be easy but maybe costs a little bit more time.
- For a tower-defense-like-mod, streets could be the only way the creepers can walk on.
Streets can be built
- by the player using bricks of stone (or when oil is available asphalt or some other stuff is thinkable)...
- by usage: In "Siedler 3" the number of walks over a tile was counted and if the number was high enough the tile changes from simple ground to a pathway and then to a street by itself. I think this was a very cool idea, because naturally when you walk many times over something it changes to a "path" and then you can walk also faster on it.
This means also, that - if eventually maybe at some time in future - walking robots are introduced, they could built paths (streets) by walking over it.
- Maybe we have different street-types (path, street, highway), which also differs in the size of the pieces (1x1, 2x2, 3x3) and max speed.
- Combined with the idea above: The more often you walk over a street (or path) then the earlier the tile becomes more enhanceed.
- eventually it is also the other way around: The first path must be build by usage and then you can enhance it by building street and highway besides it (minimum one tile must be a path before).
- This gives the stones also more sense.
Streets could be useful for
- speeding up the game a little bit, especially, if streets are build by usage.
- help to get more orientation in more distance.
- faster walk - of course
Special: I think of roller skates you can research. If researched and you built a pair of it you can put them into a new slot and they are used when you walk on a street. Could be really fun to "slide" on it...
- the car is "locked" on a street. This means: When you come to the border of a street in a non 90-degree angle (touching the side of the street), the car is redirected (reflected) into the "direction of the border". This enables to drive through the factory without danger of hitting/destroying something (in my eyes the car is much too complicated to drive exactly through it without help). Eventually the car (and train?) is also faster when on a street. The street must be minimum 2 tiles broad for using it with a car and if you make the curves too steep you may not be able to drive around it.
- The creepers like also streets, cause they are faster for them (path-search knows about speed-gain). If we combine this with the "build paths by walking over it" the creepers will build their paths themself. So it is easier for you to find them.
- Building on streets should be easy but maybe costs a little bit more time.
- For a tower-defense-like-mod, streets could be the only way the creepers can walk on.