Request: Add option to exclude buffer (green) chest inventory from the logistics network
Posted: Wed Sep 20, 2023 1:52 pm
TL;DR
Logistics network inventory manager (roboport circuit output & machine logistics network wireless connection) should have option to not count content of some buffer chests.What?
I can see two QoL solutions to the described problem.Solution one: Change Logistics Inventory input
On the buffer chests (or any chests which can provide items to the network), there should be a checkbox "Don't count in the network's inventory", effectively "hiding" inventory of that entity from the network inventory output. This does not prevent robots from picking up and/or delivering items.
Solution two: Change Logistics Inventory output
On the Roboports' circuit output, and/or on the machines connected to the logistics network, there should be a checkbox "Ignore buffer chests", similar to the one from the requester chests' requests menu.
I'd prefer the solution one as it's more flexible.
Why?
There are many use cases for the buffer chest in the game, some of them being as follows:- Collect garbage across the base in the one place while also being able to provide it back if needed (can be used on train unloading stations)
- Logistics supply area (construction materials and personal requests) to reduce the Construciton robots' flight distance
- Materials route buffer (intermediates buffer for malls and ammo buffer for the turrets) to reduce the Logistics robot's delivery time and handle the production/consumption spikes
However, when you do so, the use case 3 is also counted in the inventory, messing the network conditions.
See example for more details.
Example
Image 1: Artillery stationHere, you can see an artillery post which has one blue requester chest and four green buffer chests, each requesting and storing 48 ammo which allows to fire about 250 times without restock from the ammo storage area.
Near the ammo storage area, there's also a loading station for the large artillery train, which is needed to be restocked once in a while, thus requiring thousands of ammo in the storage.
Image 2: Ammo production & storage site
The storage is supplied from the purple active provider chest, being loaded by the network condition (let's assume it's "# of ammo in network <= 1500).
However, since this also counts ~200 artillery shells from each artillery post's buffer chests, the target quantity should be increased by approx. 200 (196 to be exact) for each artillery post in the network, and must be reconfigured each time you build a new one.
Edits
Edit #1Updated to match TL;DR, What?, and Why? template