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Light/lamps on poles

Posted: Thu Jul 18, 2013 9:30 am
by nrprad
The ability (1)to take a lamp and put it on an electric pole, or (2)build it as an item would be a (1) spacesaver (2) great for lighting up railroads, and walks to far distance mining operations.

Re: Light poles

Posted: Thu Jul 18, 2013 10:29 am
by ssilk
Good idea!

Re: Light poles

Posted: Thu Jul 18, 2013 11:51 am
by Balinor
I think you need to describe this idea in much more detail.

*Edited* Just remembered that a lot of our members do not have English as their primary language so I have reworded my response.

Re: Light poles

Posted: Thu Jul 18, 2013 9:36 pm
by wrtlprnft
Well, as far as I understand the initial post, he wants an electric pole that doubles as a lamp. Potentially that could be a special item, or the game could allow the light to be built on the same tile as an existing pole.

The latter is already possible if you're willing to mod the game: you just have to modify the collision boxes of lamps and electric poles so they don't overlap:

Code: Select all

--- data/base/prototypes/entity/demo-entities.lua    2013-07-18 23:34:46.354063229 +0200
+++ data/base/prototypes/entity/demo-entities.lua      2013-07-18 23:34:44.032015254 +0200
@@ -767,7 +767,7 @@
     minable = {hardness = 0.2, mining_time = 0.5, result = "small-electric-pole"},
     max_health = 35,
     collision_box = {{-0.1, -0.1}, {0.1, 0.1}},
-    selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
+    selection_box = {{-0, -0}, {0.5, 0.5}},
     drawing_box = {{-0.5, -2.3}, {0.5, 0.5}},
     maximum_wire_distance = 7.5,
     supply_area_distance = 2.5,
@@ -1347,8 +1347,8 @@
     flags = {"placeable-neutral", "player-creation"},
     minable = {hardness = 0.2, mining_time = 0.5, result = "small-lamp"},
     max_health = 35,
-    collision_box = {{-0.15, -0.15}, {0.15, 0.15}},
-    selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
+    collision_box = {{-0.45, -0.45}, {-0.15, -0.15}},
+    selection_box = {{-0.5, -0.5}, {0, 0}},
     energy_source =
     {
       type = "electric",
Image

Lamps

Posted: Mon Jun 09, 2014 8:30 pm
by drakie_san
Hi. I got idea that lamps can be added on electricity pole... it could be neater than.

Re: Light poles

Posted: Tue Jun 10, 2014 12:20 am
by ssilk
Joined...

Re: Light poles

Posted: Tue Jun 10, 2014 4:52 am
by CreeperDaReeper
I concur. +1

Re: Light poles

Posted: Tue Jun 10, 2014 9:35 am
by MF-
Neat idea, +1
(Also, ground lamps must have been blinding the character a lot anyay :P)

I would prefer them at the top of the pole, the mockup/hack with the lamps on the floor looks IMO quite weird.

Re: Light/lamps on poles

Posted: Thu Jun 12, 2014 11:25 am
by Alfdaur
This would be a nice option. At least I'm hoping that the new sprite for the lamp would be somthing that hangs in the air or is attached to a pole, it doesn't have to be an electric-pole.

Re: Light/lamps on poles

Posted: Sat Dec 06, 2014 8:17 pm
by ssilk

Re: Light/lamps on poles

Posted: Sun Dec 07, 2014 10:47 am
by Nova
I don't really care. There was never not enough space in my factory. It was always possible to put lamps somewhere.
Then again, this sounds like a nice adjustment, so I approve. :D

The poll is useless. You can't just write "response" with yes or no. What is "response"? Something like "How about lamps on electric poles?" - "Good idea", "Bad idea", "I don't care", "I have a better idea" would be better.

Re: Light/lamps on poles

Posted: Sun Dec 07, 2014 11:43 am
by spacesloth
I believe the question for the poll is "Do you think light/lamps on poles is a good idea". I am basing that on the title of the post.

Re: Light/lamps on poles

Posted: Sun Dec 07, 2014 11:56 am
by Nova
Yeah, that's right, but it should be written in the proper space.

Re: Light/lamps on poles

Posted: Sun Dec 07, 2014 1:25 pm
by spacesloth
True, the one guy who chose 'no' didn't understand the poll was asking if he responded I think! :lol:

Electric pole with lamp.

Posted: Fri Dec 12, 2014 1:24 pm
by yago
It would be logical solution, if the poles were with lanterns.
But unfortunately I have not found a way to do it. add a row from lamp prororype light = {intensity = 0.9, size = 80} to pole protopype does not change anything.

Re: Electric pole with lamp.

Posted: Fri Dec 12, 2014 1:36 pm
by Night_Ange1
Here is the exact same suggestions on page 2 of this forum.
https://forums.factorio.com/forum/vie ... f=6&t=1088

Re: Light/lamps on poles

Posted: Fri Dec 12, 2014 7:12 pm
by ssilk
joined :)

Re: Light/lamps on poles

Posted: Wed Dec 17, 2014 7:49 am
by darksunrise957
Just throwing in my vote! Yep, this would be great (Although not necessarily on electrical posts...Although that would make sense, too)

Re: Light/lamps on poles

Posted: Tue Mar 10, 2015 2:27 pm
by GlassDeviant
This is a great idea, I frequently wish I didn't have to go back along a line of electric poles and install a light at each one, and the space saving would be awesome in crowded areas.

Lightpole

Posted: Fri Aug 07, 2015 12:25 pm
by Kalkkis
Joined. ssilk


Lightpole, an electric pole with a light. Craft with an electric pole and a light. Simple.