Area Limit on attack waves
Posted: Wed Jul 10, 2013 2:05 pm
I noticed, or think it at least seems like it, might be wrong >.>
At the start hard to tell, but as you get going and start exploring alot more, Im mostley on the infinite maps ._.
Untill I am better prepared I usually just run away or around bases with rocket launchers >.> and usually never return to areas with 5+ of them plus turrents plus multi bases all in one giant cluster <.<
But after you walk by bases and dont destroy them, it seems on the attack waves its throwing the creepers on all "created" creeper bases. This tends to make a lot of lag when you have a lot of bases thier you havent destroyed yet. For some reason it varies what it lags, the whole game will lag or just the poor creepers <.<
Last map that did it I had 3 creepers spawn in the middel of no where it seems, took like 10 mins for them to reach my base, then i stood there and watched them move across the map area >.> for 2 mins <.< before i got bored of waiting for them to walk into my turrents and just blew them apart I moved around normal but the creepers must have had some slow mo pills for bfast no animations just slowly teleporting from on grid block to the next every 5-20secs each
Maybe add a little "active" to the bases? Like if thier is a base within X by X of the player, thier active bases all others are deactive or sleeping while spawning creepers only use active bases
At the start hard to tell, but as you get going and start exploring alot more, Im mostley on the infinite maps ._.
Untill I am better prepared I usually just run away or around bases with rocket launchers >.> and usually never return to areas with 5+ of them plus turrents plus multi bases all in one giant cluster <.<
But after you walk by bases and dont destroy them, it seems on the attack waves its throwing the creepers on all "created" creeper bases. This tends to make a lot of lag when you have a lot of bases thier you havent destroyed yet. For some reason it varies what it lags, the whole game will lag or just the poor creepers <.<
Last map that did it I had 3 creepers spawn in the middel of no where it seems, took like 10 mins for them to reach my base, then i stood there and watched them move across the map area >.> for 2 mins <.< before i got bored of waiting for them to walk into my turrents and just blew them apart I moved around normal but the creepers must have had some slow mo pills for bfast no animations just slowly teleporting from on grid block to the next every 5-20secs each
Maybe add a little "active" to the bases? Like if thier is a base within X by X of the player, thier active bases all others are deactive or sleeping while spawning creepers only use active bases