Mineral prospecting
Posted: Tue Jul 02, 2013 1:17 am
I have read the idea of hidden ores on these forums, and this is along those lines. I would like to see the game shift from everything on the surface, to very minimal amounts of visible surface deposits. These would facilitate start-up and maybe smaller industries, but to expand and grow large in scale you would need to locate larger underground deposits. I envision differing types of prospecting technologies, to research and utilize as you advance in the game. Each different technology would have a different radius that they could detect minerals in, with the simpler ones having a smaller dependency on power(perhaps a few battery cells to allow it to do it's thing, and the more sophisticated ones requiring significant amounts of power and time as they image the earth around it.
I think in this way, the smaller ones would remain useful. You could place them in areas further away from your main base of operations, and prospect more areas at once, coming back to check on their progress. The larger ones would be a more surefire way to find the minerals because of search radius, but due to the infrastructure required to sustain them they would be used more infrequently.
I personally like this idea... as it reminds me of the adventure and chance game of setting a bunch of snares to catch rabbits and seeing what you get, or dropping crab pots in the ocean and hoping for that jam packed one. It gives a little more incentive to go out in the land and explore, trying to find more resources as your current surface deposits cannot sustain you for long, and some(as of yet unplanned) resources lacking availability completely on the surface.
I think in this way, the smaller ones would remain useful. You could place them in areas further away from your main base of operations, and prospect more areas at once, coming back to check on their progress. The larger ones would be a more surefire way to find the minerals because of search radius, but due to the infrastructure required to sustain them they would be used more infrequently.
I personally like this idea... as it reminds me of the adventure and chance game of setting a bunch of snares to catch rabbits and seeing what you get, or dropping crab pots in the ocean and hoping for that jam packed one. It gives a little more incentive to go out in the land and explore, trying to find more resources as your current surface deposits cannot sustain you for long, and some(as of yet unplanned) resources lacking availability completely on the surface.