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Turret Warmup After Placement

Posted: Thu May 07, 2015 10:07 pm
by flatmush
Turrets should have a reasonable warm-up time after placement before they can fire. They are a defensive tool and shouldn't be used offensively since it negates the need for many of the combat related technologies. This is especially true of laser turrets where you can place 20 turrets almost instantly.

Currently my main approach to attacking biter spawns is to spam turrets (laser or normal) within range and wait, this seems a little silly and will become a bigger problem if PvP is ever implemented.

Re: Turret Warmup After Placement

Posted: Thu May 07, 2015 11:49 pm
by ssilk
https://forums.factorio.com/forum/vie ... =6&t=10032 Post-Place Deployment delay for placed buildings (& Turrets)

This was easy to find.

Re: Turret Warmup After Placement

Posted: Sat May 09, 2015 6:53 am
by Peter34
ssilk wrote:https://forums.factorio.com/forum/vie ... =6&t=10032 Post-Place Deployment delay for placed buildings (& Turrets)

This was easy to find.
Well, the idea makes a lot more sense for weapons specifically than it does for all machines in general.

Re: Turret Warmup After Placement

Posted: Sat May 09, 2015 10:21 am
by ssilk
If that makes more sense is questionable, but that was the reason it wasn't joined.