Make landfilled tiles/ground absorb polution
Posted: Mon Jan 17, 2022 10:23 pm
In curent game conditions if you fill water chunk with landfill it stops absorbing polution, and i understand that wneh you use concrete it ok if it does so because soil is not in direct contact with ground + there no green stuff growing + concrte ain't allow to polution get inside soil + it gives you increased walking speed so it trade off of hawing lesser/no polution absorbtion for increased speed, but in case of landfinnled tiles i duno why it stops absorbing polution at all... Even waterfilled chunks do ! Since so, can you add/fix/edit polution system that it will also make use of landfilled tiles, or at least say why it not absorbs so
Also what you thing about make non-mod anti-polution things ? Maby when you chop a tree it droops seeds wich you can use to regrow forest or some other way exclude filling free tiles with waterfill chess grid so you still able to walk trough fast but still benefit from as from concrete as from absorbtion from watrfill ?
Also what you thing about make non-mod anti-polution things ? Maby when you chop a tree it droops seeds wich you can use to regrow forest or some other way exclude filling free tiles with waterfill chess grid so you still able to walk trough fast but still benefit from as from concrete as from absorbtion from watrfill ?