BlueTemplar wrote: ↑
Sat Jan 08, 2022 10:47 am
Why would you expect it to be faster ?
Because the Ram-Speed of M1 is incredible faster. And that is the most limiting factor in bigger factories.
And the graphics might be also much faster, if it uses Metall more directly.
On the contrary, Factorio has at this point probably been optimized for x86 in a variety ways, so I would expect the first M1 versions to run several times *slower*.
Uhm, that’s the point, you need eventually to optimize it.
which costs much time. Which costs some money. Which returns only, if you make this effort for MacBook AND iPad.
And optimizing for M1 might require significant changes in the code to the point where Wube would have to deal with two codebases ?
Of course, the core and the gui — because of touchscreen — would be quite different — up to a point where not every (or even no) mods will work/is allowed — but I think the general things don’t need much tuning. Eventually the iPad-variant would be incompatible to play, because the big need to streamline the game for this platform. Eventually! But you and me are no experts. Wube knows that all much, much, much better than us.
I will not discuss this part deeper, because that is too speculative.
All I really can say, that IF they do this step, there is this kind of investment, this type of change of the company, this possible split of compatibility (which may split also the community) and a vage — but possible very high — success for iOS (and macOS).
I really could imagine that it might be a great success. But the chance to fail is also relatively high. For example very much people won’t buy it for 35 € on iPad. Much too much for games on iPad. And so on. As said, there is a big need to streamline it.
P.S.: And yeah, if you want to run Factorio on an iPad (why?),
It’s in its core a really great game. It is difficult, but it will work for other platforms, too. It’s an investment, but it could fail.
you also need to jump through Apple's hoops with the App Store
That’s a nuisance but also helps to market it. And to be honest I think they might make trouble with mods. I don’t know exactly.
Not to mention that your players would have to buy a mouse & keyboard for their iPads.
Of course not.
The game needs to change, so that I can play it with my fingers while I sit in a train, while I sit in a train.
(And forget about a touchscreen version, that wouldn't work with Factorio - you might as well make a brand new game instead.)
But that’s needed, as I explained.
The ROI will not flow, if you don’t change the GUI. And I don’t see any good reason, why this won’t work.
Maybe this is also the reason why wube has no interest in that: because they think, we cannot make this compatible for iPad. But that’s not really needed. IMHO. Multiplayer will cry loud. That’s not the target. An iPad version of Factorio needs to be much shorter, much more streamlined. And because the core gameplay is generally just a very big mod this is not such a big problem as some might think.
It’s quite difficult of course, but not impossible. And as said, in the end it might need some changes that makes it incompatible. But that’s not the first goal of such a development. The first goal is to get back the investment. IMHO, my opinion.
As said, this is highly speculative. And the point I make here is only: if you don’t insist on being 100% compatible, this is possible.
This is a very important message for an investor. Because if you insist on compatibility this will lead me as software engineer to say “not possible
, because too much unknown unknowns”. It opens the mind to think out of the box, which I see at your reaction.
We cannot say this, if we insist on compatibility.
But this brings me to a point: what will the community think of such a step? I don’t know.