Essence of Games, Factorio game enrichment.
Posted: Fri Sep 24, 2021 9:13 am
Hello Fellos.
1. After many hours of gameplay, I found what can make game more engaging.
I found that if you play Factorio in peaceful mode as base builder, there's many repetetive
Craft schemes, for example on contrary [heavy oil] and [light oil] production chains are one of most
interesting game craft schemes. because if player want that these chains exist effectively, he must think out a very coherent
chain system, wich very exististence is based on each other, like in true life. Of course game is crafted to best with war element.
So does reducing game to peaceful builder is also price for less rich gameplay ? good question.
Despite this question, correct formula of good PC game is to give player most logical crafting freedom, which cyber framework can provide.
More possibilites game have, more unique gameplays can occur, and this is how best game is can be definated. Chess&Go is ultimate of current
know games in planet, because they have most of possibilites in logical , harmonical game framework.
So My Vision is to give game ability to rule electrical energy more freely.
* electrical energy current can be manualy reigned to game transporting&constructing elements.
* Increasing electrical current increases efficiency of game dynamical elements.
* Increased efficiancy due e.current increases Temperature.
* Integrate Real Time Thermodynamics in game , which will allow to lay down water flow systems around elements in order to absorb and allocate heat.
* Make water flow system more rich, integrating pipe elements wich can hold water in heat until it can transfrom to steams. this is how you can make
more efficiant systems, wich will allow player to use output of thermol energy back to system ( Like Formula - 1).
* This is also gonna make player more cautions due the possibility of overheating consequences.
--- SO because if such integrations, Game will have not only possibilty to build multiply core schematic system base ( due limitations of belts) , but also you can make infinitly smart huge crafting cores, with devoloping heat >water > steam > energy system around such huge cores.
So if you lover of Objective Reasoning , you will agree that his power&thermo gameplay enrichment will be not game changing, not game imbalancing,
but just very enriching and giving more possibilites to build your base. And i Hope that Dear Factorio Dev Team, will integrated analogical game
dynamics in Upcoming Expansion Pack.
1. After many hours of gameplay, I found what can make game more engaging.
I found that if you play Factorio in peaceful mode as base builder, there's many repetetive
Craft schemes, for example on contrary [heavy oil] and [light oil] production chains are one of most
interesting game craft schemes. because if player want that these chains exist effectively, he must think out a very coherent
chain system, wich very exististence is based on each other, like in true life. Of course game is crafted to best with war element.
So does reducing game to peaceful builder is also price for less rich gameplay ? good question.
Despite this question, correct formula of good PC game is to give player most logical crafting freedom, which cyber framework can provide.
More possibilites game have, more unique gameplays can occur, and this is how best game is can be definated. Chess&Go is ultimate of current
know games in planet, because they have most of possibilites in logical , harmonical game framework.
So My Vision is to give game ability to rule electrical energy more freely.
* electrical energy current can be manualy reigned to game transporting&constructing elements.
* Increasing electrical current increases efficiency of game dynamical elements.
* Increased efficiancy due e.current increases Temperature.
* Integrate Real Time Thermodynamics in game , which will allow to lay down water flow systems around elements in order to absorb and allocate heat.
* Make water flow system more rich, integrating pipe elements wich can hold water in heat until it can transfrom to steams. this is how you can make
more efficiant systems, wich will allow player to use output of thermol energy back to system ( Like Formula - 1).
* This is also gonna make player more cautions due the possibility of overheating consequences.
--- SO because if such integrations, Game will have not only possibilty to build multiply core schematic system base ( due limitations of belts) , but also you can make infinitly smart huge crafting cores, with devoloping heat >water > steam > energy system around such huge cores.
So if you lover of Objective Reasoning , you will agree that his power&thermo gameplay enrichment will be not game changing, not game imbalancing,
but just very enriching and giving more possibilites to build your base. And i Hope that Dear Factorio Dev Team, will integrated analogical game
dynamics in Upcoming Expansion Pack.