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Re: Burner inserter fuel bonus

Posted: Fri Dec 22, 2017 2:23 pm
by mrvn
Carl wrote:One note to the above discussion, if Nuclear powered miners where allowed you'd have to come up with some system of giving burner miners a mining area bigger than their physical size. Otherwise a good chunk of the ore will never get mined.
The downside of burner miners is that you have to move them after they have mined half the ore field. Nothing wrong with that.

Re: Burner inserter fuel bonus

Posted: Fri Dec 22, 2017 3:01 pm
by Carl
mrvn wrote:
Carl wrote:One note to the above discussion, if Nuclear powered miners where allowed you'd have to come up with some system of giving burner miners a mining area bigger than their physical size. Otherwise a good chunk of the ore will never get mined.
The downside of burner miners is that you have to move them after they have mined half the ore field. Nothing wrong with that.
Except for it making them completely inferiour to electric mines yeah, nothing wrong whatsoever.

Re: Burner inserter fuel bonus

Posted: Wed Dec 27, 2017 2:12 pm
by wpirobotbuilder
bobucles wrote:Would you use more steel furnaces if they got the same speed bonus? The +20% from solid fuel is nice, and rocket fuel towards the endgame is a big boost. It'd definitely promote coal cracking to get the faster furnaces, however even the +150% boost from nuclear fuel would struggle to compete against a full beacon base.
I would delay the transition from steel to electric furnaces if I could get more plates per second out of an existing steel furnace setup. Of course, eventually the transition to electric furnaces will happen to take advantage of productivity and speed modules.

Re: Burner inserter fuel bonus

Posted: Wed Dec 27, 2017 6:46 pm
by mrvn
Carl wrote:
mrvn wrote:
Carl wrote:One note to the above discussion, if Nuclear powered miners where allowed you'd have to come up with some system of giving burner miners a mining area bigger than their physical size. Otherwise a good chunk of the ore will never get mined.
The downside of burner miners is that you have to move them after they have mined half the ore field. Nothing wrong with that.
Except for it making them completely inferiour to electric mines yeah, nothing wrong whatsoever.
If it were any other way then what would be the point of electric miners?

Fuel consuming items' speed scale with fuel type

Posted: Fri Jan 05, 2018 10:36 pm
by itchylol742
Fuel consuming items like burner inserters and steel furnaces speed should scale with fuel type, like how vehicles get more acceleration and speed for different fuel types. For example, a steel furnace with rocket fuel would smelt at the same speed as an electric furnace with two level 3 speed modules. The logistic challenge of bringing fuel to steel furnaces and burner inserters is quite interesting, but unfortunately both are not viable in the endgame. If they scaled with fuel type, it would make steel furnaces with endgame fuel viable in competition to electric furnaces with beacons and modules, and burner inserters viable in competition with stack inserters.

Re: Fuel consuming items' speed scale with fuel type

Posted: Sat Jan 06, 2018 6:23 am
by Jap2.0
I agree, this would be a cool thing. Same suggestion as this by the way.

Re: Burner inserter fuel bonus

Posted: Sat Jan 06, 2018 10:33 am
by Koub
[Koub] Merged into similar older suggestion
Sorry for the delay, there is currently more posting than I have available time to read/moderate everything :)

Re: Burner inserter fuel bonus

Posted: Wed Jan 24, 2018 11:01 pm
by Oktokolo
+1 as it would make burner tech more feasible in some cases. As it is now, i never use burner inserters. I start with yelow inserters and feed a single boiler by hand once when starting the first steam plant.
At least the furnaces already seem to consume less of the higher fuel items than coal. So the only thing missing seems to be the speed bonus.

Re: Burner inserter fuel bonus

Posted: Thu Jan 25, 2018 1:01 pm
by olafthecat
Koub wrote:[Koub] Merged into similar older suggestion
Sorry for the delay, there is currently more posting than I have available time to read/moderate everything :)
I'm assuming this is due to the whole Bots V Belts thing.

Re: Burner inserter fuel bonus

Posted: Thu Jan 25, 2018 1:09 pm
by mrvn
Oktokolo wrote:+1 as it would make burner tech more feasible in some cases. As it is now, i never use burner inserters. I start with yelow inserters and feed a single boiler by hand once when starting the first steam plant.
At least the furnaces already seem to consume less of the higher fuel items than coal. So the only thing missing seems to be the speed bonus.
That is due to the MJ fuel value. When it starts the MJ value is added to it's internal reserve and one fuel item is remove and then it counts down the internal reserver. The larger the MJ value the longer it lasts.

Re: Burner inserter fuel bonus

Posted: Thu Jan 25, 2018 2:37 pm
by olafthecat
This should be in the game by at least 0.17.
If not, make it earlier, PLS.

Re: Burner inserter fuel bonus

Posted: Sat Dec 29, 2018 4:13 pm
by AileTheAlien
I like this idea! Put in gaem naow plz! :D

Fuel speed bonus for burners

Posted: Mon Mar 25, 2019 8:09 am
by leadraven
Higher tiers of fuel give speed bonus to burner transports. How about also give speed bonus to burner devices? Furnaces, boiler, drill, inserter. Increase power consumption respectively, to keep same efficiency.
For example:
  • Wood, Coal - 100%
  • Solid - 150%
  • Rocket - 200%
  • Nuclear - 300%
It will make burner furnaces more competitive, some progression of boiler setups.

Re: Fuel speed bonus for burners

Posted: Mon Mar 25, 2019 5:14 pm
by adam_bise
+

Re: Fuel speed bonus for burners

Posted: Mon Mar 25, 2019 7:04 pm
by Ranakastrasz
viewtopic.php?f=6&t=54092&p=325526&hilit=burner#p325526
Similar enough to previous suggestion.

Yes, would approve.

The ratio of boilers would be thrown off. One boiler to 3, 4, or 6 steam engines, and given its 1 offshore pump to 40 steam engines, that alters things further.

Drills, well, the ability to mine specific things was always really nice. Being able to go to Electric+50%, along with a smaller footprint might have interesting effects.

Re: Burner inserter fuel bonus

Posted: Tue Mar 26, 2019 7:02 am
by Koub
[Koub] I decided to merge with the previous very similar suggestion, whose discussion came exactly to the same point.

Re: Burner inserter fuel bonus

Posted: Tue Jan 23, 2024 7:13 am
by protocol_1903
+1 Would love to see this change. I would also like to add the possibility of other entities working faster with better fuel. Maybe a new fuel stat called "speed multiplier" or something? If that change does come to pass, I would also like to see it implemented in fluid consuming entities for temperature or fuel value, as well as heat consuming entities for temperature.